This is the complete list of members for Bone3D, including all inherited members.
| _ID | Ref | |
| _luaID | Ref | |
| _rooted | Ref | |
| _scriptObject | Ref | |
| _scriptOwned | Ref | |
| addChildBone(Bone3D *bone) | Bone3D | |
| autorelease() | Ref | |
| clearBoneBlendState() | Bone3D | |
| create(const std::string &id) | Bone3D | static |
| getChildBoneByIndex(int index) const | Bone3D | |
| getChildBoneCount() const | Bone3D | |
| getInverseBindPose() | Bone3D | |
| getName() const | Bone3D | inline |
| getParentBone() | Bone3D | |
| getReferenceCount() const | Ref | |
| getWorldMat() | Bone3D | |
| release() | Ref | |
| removeAllChildBone() | Bone3D | |
| removeChildBone(Bone3D *bone) | Bone3D | |
| removeChildBoneByIndex(int index) | Bone3D | |
| resetPose() | Bone3D | |
| retain() | Ref | |
| setAnimationValue(float *trans, float *rot, float *scale, void *tag=nullptr, float weight=1.0f) | Bone3D | |
| setInverseBindPose(const Mat4 &m) | Bone3D | |
| setOriPose(const Mat4 &m) | Bone3D | |
| updateJointMatrix(Vec4 *matrixPalette) | Bone3D | |
| updateWorldMat() | Bone3D | |
| ~Ref() | Ref | virtual |