This is the complete list of members for MeshSkin, including all inherited members.
| _ID | Ref | |
| _luaID | Ref | |
| _rooted | Ref | |
| _scriptObject | Ref | |
| _scriptOwned | Ref | |
| addSkinBone(Bone3D *bone) | MeshSkin | protected |
| autorelease() | Ref | |
| create(Skeleton3D *skeleton, const std::string &filename, const std::string &name) | MeshSkin | static |
| create(Skeleton3D *skeleton, const std::vector< std::string > &boneNames, const std::vector< Mat4 > &invBindPose) | MeshSkin | static |
| getBoneByIndex(unsigned int index) const | MeshSkin | |
| getBoneByName(const std::string &id) const | MeshSkin | |
| getBoneCount() const | MeshSkin | |
| getBoneIndex(Bone3D *bone) const | MeshSkin | |
| getInvBindPose(const Bone3D *bone) | MeshSkin | protected |
| getMatrixPalette() | MeshSkin | |
| getMatrixPaletteSize() const | MeshSkin | |
| getReferenceCount() const | Ref | |
| getRootBone() const | MeshSkin | |
| release() | Ref | |
| removeAllBones() | MeshSkin | protected |
| retain() | Ref | |
| ~Ref() | Ref | virtual |