This is the complete list of members for MeshCommand, including all inherited members.
| batchDraw() | MeshCommand | |
| execute() | MeshCommand | |
| genMaterialID(GLuint texID, void *glProgramState, GLuint vertexBuffer, GLuint indexBuffer, BlendFunc blend) | MeshCommand | |
| getDepth() const | RenderCommand | inline |
| getGlobalOrder() const | RenderCommand | inline |
| getMaterialID() const | MeshCommand | |
| getType() const | RenderCommand | inline |
| init(float globalZOrder, Material *material, GLuint vertexBuffer, GLuint indexBuffer, GLenum primitive, GLenum indexFormat, ssize_t indexCount, const Mat4 &mv, uint32_t flags) | MeshCommand | |
| init(float globalZOrder, GLuint textureID, GLProgramState *glProgramState, RenderState::StateBlock *stateBlock, GLuint vertexBuffer, GLuint indexBuffer, GLenum primitive, GLenum indexFormat, ssize_t indexCount, const Mat4 &mv, uint32_t flags) | MeshCommand | |
| cocos2d::RenderCommand::init(float globalZOrder, const Mat4 &modelViewTransform, uint32_t flags) | RenderCommand | |
| is3D() const | RenderCommand | inline |
| isSkipBatching() const | RenderCommand | inline |
| isTransparent() const | RenderCommand | inline |
| MeshCommand() | MeshCommand | |
| postBatchDraw() | MeshCommand | |
| preBatchDraw() | MeshCommand | |
| set3D(bool value) | RenderCommand | inline |
| setDisplayColor(const Vec4 &color) | MeshCommand | |
| setLightMask(unsigned int lightmask) | MeshCommand | |
| setMatrixPalette(const Vec4 *matrixPalette) | MeshCommand | |
| setMatrixPaletteSize(int size) | MeshCommand | |
| setSkipBatching(bool value) | RenderCommand | inline |
| setTransparent(bool isTransparent) | RenderCommand | inline |
| Type enum name | RenderCommand | |
| ~MeshCommand() | MeshCommand | virtual |