This is the complete list of members for RenderTexture, including all inherited members.
_actionManager | Node | protected |
_additionalTransform | Node | mutableprotected |
_anchorPoint | Node | protected |
_anchorPointInPoints | Node | protected |
_autoDraw | RenderTexture | protected |
_beginCommand | RenderTexture | protected |
_beginWithClearCommand | RenderTexture | protected |
_cascadeColorEnabled | Node | protected |
_cascadeOpacityEnabled | Node | protected |
_children | Node | protected |
_clearColor | RenderTexture | protected |
_clearCommand | RenderTexture | protected |
_clearDepth | RenderTexture | protected |
_clearDepthCommand | RenderTexture | protected |
_clearFlags | RenderTexture | protected |
_clearStencil | RenderTexture | protected |
_componentContainer | Node | protected |
_contentSize | Node | protected |
_depthRenderBufffer | RenderTexture | protected |
_displayedColor | Node | protected |
_displayedOpacity | Node | protected |
_endCommand | RenderTexture | protected |
_eventDispatcher | Node | protected |
_FBO | RenderTexture | protected |
_fullRect | RenderTexture | protected |
_fullviewPort | RenderTexture | protected |
_globalZOrder | Node | protected |
_groupCommand | RenderTexture | protected |
_ignoreAnchorPointForPosition | Node | protected |
_inverse | Node | mutableprotected |
_inverseDirty | Node | mutableprotected |
_isTransitionFinished | Node | protected |
_keepMatrix | RenderTexture | protected |
_localZOrder | Node | protected |
_modelViewTransform | Node | protected |
_name | Node | protected |
_oldFBO | RenderTexture | protected |
_oldProjMatrix | RenderTexture | protected |
_oldTransMatrix | RenderTexture | protected |
_orderOfArrival | Node | protected |
_parent | Node | protected |
_physicsBody | Node | protected |
_pixelFormat | RenderTexture | protected |
_position | Node | protected |
_positionZ | Node | protected |
_projectionMatrix | RenderTexture | protected |
_realColor | Node | protected |
_realOpacity | Node | protected |
_referenceCount | Ref | protected |
_reorderChildDirty | Node | protected |
_rotationX | Node | protected |
_rotationY | Node | protected |
_rotationZ_X | Node | protected |
_rotationZ_Y | Node | protected |
_rtTextureRect | RenderTexture | protected |
_running | Node | protected |
_saveToFileCommand | RenderTexture | protected |
_scaleX | Node | protected |
_scaleY | Node | protected |
_scaleZ | Node | protected |
_scheduler | Node | protected |
_scriptHandler | Node | protected |
_scriptType | Node | protected |
_setLocalZOrder(int z) | Node | virtual |
_shaderProgram | Node | protected |
_skewX | Node | protected |
_skewY | Node | protected |
_sprite | RenderTexture | protected |
_tag | Node | protected |
_texture | RenderTexture | protected |
_textureCopy | RenderTexture | protected |
_transform | Node | mutableprotected |
_transformDirty | Node | mutableprotected |
_transformMatrix | RenderTexture | protected |
_transformUpdated | Node | protected |
_UITextureImage | RenderTexture | protected |
_updateScriptHandler | Node | protected |
_useAdditionalTransform | Node | protected |
_userData | Node | protected |
_userObject | Node | protected |
_visible | Node | protected |
addChild(Node *child) | Node | virtual |
addChild(Node *child, int localZOrder) | Node | virtual |
addChild(Node *child, int localZOrder, int tag) | Node | virtual |
addComponent(Component *pComponent) | Node | virtual |
autorelease() | Ref | |
begin() | RenderTexture | virtual |
beginWithClear(float r, float g, float b, float a) | RenderTexture | virtual |
beginWithClear(float r, float g, float b, float a, float depthValue) | RenderTexture | virtual |
beginWithClear(float r, float g, float b, float a, float depthValue, int stencilValue) | RenderTexture | virtual |
beginWithClear(float r, float g, float b, float a, float depthValue, int stencilValue, GLbitfield flags) | RenderTexture | protectedvirtual |
boundingBox() const | Node | inlinevirtual |
childrenAlloc(void) | Node | protected |
cleanup() | Node | virtual |
clear(float r, float g, float b, float a) | RenderTexture | |
clearDepth(float depthValue) | RenderTexture | virtual |
clearStencil(int stencilValue) | RenderTexture | virtual |
convertToNodeSpace(const Point &worldPoint) const | Node | |
convertToNodeSpaceAR(const Point &worldPoint) const | Node | |
convertTouchToNodeSpace(Touch *touch) const | Node | |
convertTouchToNodeSpaceAR(Touch *touch) const | Node | |
convertToWindowSpace(const Point &nodePoint) const | Node | protected |
convertToWorldSpace(const Point &nodePoint) const | Node | |
convertToWorldSpaceAR(const Point &nodePoint) const | Node | |
create(int w, int h, Texture2D::PixelFormat format, GLuint depthStencilFormat) | RenderTexture | static |
create(int w, int h, Texture2D::PixelFormat format) | RenderTexture | static |
create(int w, int h) | RenderTexture | static |
cocos2d::Node::create(void) | Node | static |
detachChild(Node *child, ssize_t index, bool doCleanup) | Node | protected |
disableCascadeColor() | Node | protectedvirtual |
disableCascadeOpacity() | Node | protectedvirtual |
draw(Renderer *renderer, const kmMat4 &transform, bool transformUpdated) override | RenderTexture | virtual |
cocos2d::Node::draw() final | Node | virtual |
end() | RenderTexture | virtual |
endToLua() | RenderTexture | inline |
getActionByTag(int tag) | Node | |
getActionManager() | Node | inlinevirtual |
getActionManager() const | Node | inlinevirtual |
getAnchorPoint() const | Node | virtual |
getAnchorPointInPoints() const | Node | virtual |
getBoundingBox() const | Node | virtual |
getChildByTag(int tag) | Node | virtual |
getChildren() | Node | inlinevirtual |
getChildren() const | Node | inlinevirtual |
getChildrenCount() const | Node | virtual |
getClearColor() const | RenderTexture | inline |
getClearDepth() const | RenderTexture | inline |
getClearFlags() const | RenderTexture | inline |
getClearStencil() const | RenderTexture | inline |
getColor(void) const | Node | virtual |
getComponent(const std::string &pName) | Node | |
getContentSize() const | Node | virtual |
getDescription() const | Node | virtual |
getDisplayedColor() const | Node | virtual |
getDisplayedOpacity() const | Node | virtual |
getEventDispatcher() const | Node | inlinevirtual |
getGlobalZOrder() const | Node | inlinevirtual |
getGLServerState() const | Node | inline |
getLocalZOrder() const | Node | inlinevirtual |
getNodeToParentAffineTransform() const | Node | virtual |
getNodeToParentTransform() const | Node | virtual |
getNodeToWorldAffineTransform() const | Node | virtual |
getNodeToWorldTransform() const | Node | virtual |
getNumberOfRunningActions() const | Node | |
getOpacity() const | Node | virtual |
getOrderOfArrival() const | Node | |
getParent() | Node | inlinevirtual |
getParent() const | Node | inlinevirtual |
getParentToNodeAffineTransform() const | Node | virtual |
getParentToNodeTransform() const | Node | virtual |
getPhysicsBody() const | Node | |
getPosition() const | Node | virtual |
getPosition(float *x, float *y) const | Node | virtual |
getPosition3D() const | Node | virtual |
getPositionX(void) const | Node | virtual |
getPositionY(void) const | Node | virtual |
getPositionZ() const | Node | virtual |
getReferenceCount() const | Ref | |
getRotation() const | Node | virtual |
getRotation3D() const | Node | virtual |
getRotationSkewX() const | Node | virtual |
getRotationSkewY() const | Node | virtual |
getRotationX() const | Node | inlinevirtual |
getRotationY() const | Node | inlinevirtual |
getScale() const | Node | virtual |
getScaleX() const | Node | virtual |
getScaleY() const | Node | virtual |
getScaleZ() const | Node | virtual |
getScene() | Node | virtual |
getScheduler() | Node | inlinevirtual |
getScheduler() const | Node | inlinevirtual |
getShaderProgram() | Node | inlinevirtual |
getShaderProgram() const | Node | inlinevirtual |
getSkewX() const | Node | virtual |
getSkewY() const | Node | virtual |
getSprite() const | RenderTexture | inline |
getTag() const | Node | virtual |
getUserData() | Node | inlinevirtual |
getUserData() const | Node | inlinevirtual |
getUserObject() | Node | inlinevirtual |
getUserObject() const | Node | inlinevirtual |
getVertexZ() const | Node | inlinevirtual |
getWorldToNodeAffineTransform() const | Node | virtual |
getWorldToNodeTransform() const | Node | virtual |
getZOrder() const | Node | inlinevirtual |
ignoreAnchorPointForPosition(bool ignore) | Node | virtual |
init() | Node | protectedvirtual |
initWithWidthAndHeight(int w, int h, Texture2D::PixelFormat format) | RenderTexture | |
initWithWidthAndHeight(int w, int h, Texture2D::PixelFormat format, GLuint depthStencilFormat) | RenderTexture | |
insertChild(Node *child, int z) | Node | protected |
INVALID_TAG | Node | static |
isAutoDraw() const | RenderTexture | inline |
isCascadeColorEnabled() const | Node | virtual |
isCascadeOpacityEnabled() const | Node | virtual |
isIgnoreAnchorPointForPosition() const | Node | virtual |
isOpacityModifyRGB() const | Node | inlinevirtual |
isRunning() const | Node | virtual |
isScheduled(SEL_SCHEDULE selector) | Node | |
isVisible() const | Node | virtual |
listenToBackground(EventCustom *event) | RenderTexture | |
listenToForeground(EventCustom *event) | RenderTexture | |
newCCImage(bool flipImage=true) | RenderTexture | inline |
newImage(bool flipImage=true) | RenderTexture | |
Node() | Node | protected |
nodeToParentTransform() const | Node | inlinevirtual |
nodeToWorldTransform() const | Node | inlinevirtual |
numberOfRunningActions() const | Node | inline |
onBegin() | RenderTexture | protected |
onClear() | RenderTexture | protected |
onClearDepth() | RenderTexture | protected |
onEnd() | RenderTexture | protected |
onEnter() | Node | virtual |
onEnterTransitionDidFinish() | Node | virtual |
onExit() | Node | virtual |
onExitTransitionDidStart() | Node | virtual |
onSaveToFile(const std::string &fileName) | RenderTexture | protected |
parentToNodeTransform() const | Node | inlinevirtual |
pause(void) | Node | |
pauseSchedulerAndActions(void) | Node | |
Ref() | Ref | protected |
release() | Ref | |
removeAllChildren() | Node | virtual |
removeAllChildrenWithCleanup(bool cleanup) | Node | virtual |
removeAllComponents() | Node | virtual |
removeChild(Node *child, bool cleanup=true) | Node | virtual |
removeChildByTag(int tag, bool cleanup=true) | Node | virtual |
removeComponent(const std::string &pName) | Node | virtual |
removeFromParent() | Node | virtual |
removeFromParentAndCleanup(bool cleanup) | Node | virtual |
RenderTexture() | RenderTexture | |
reorderChild(Node *child, int localZOrder) | Node | virtual |
resume(void) | Node | |
resumeSchedulerAndActions(void) | Node | |
retain() | Ref | |
runAction(Action *action) | Node | |
s_globalOrderOfArrival | Node | protectedstatic |
saveToFile(const std::string &filename) | RenderTexture | |
saveToFile(const std::string &filename, Image::Format format) | RenderTexture | |
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) | Node | |
schedule(SEL_SCHEDULE selector, float interval) | Node | |
schedule(SEL_SCHEDULE selector) | Node | |
scheduleOnce(SEL_SCHEDULE selector, float delay) | Node | |
scheduleUpdate(void) | Node | |
scheduleUpdateWithPriority(int priority) | Node | |
scheduleUpdateWithPriorityLua(int handler, int priority) | Node | |
setActionManager(ActionManager *actionManager) | Node | virtual |
setAdditionalTransform(kmMat4 *additionalTransform) | Node | |
setAdditionalTransform(const AffineTransform &additionalTransform) | Node | |
setAnchorPoint(const Point &anchorPoint) | Node | virtual |
setAutoDraw(bool isAutoDraw) | RenderTexture | inline |
setCascadeColorEnabled(bool cascadeColorEnabled) | Node | virtual |
setCascadeOpacityEnabled(bool cascadeOpacityEnabled) | Node | virtual |
setClearColor(const Color4F &clearColor) | RenderTexture | inline |
setClearDepth(float clearDepth) | RenderTexture | inline |
setClearFlags(unsigned int clearFlags) | RenderTexture | inline |
setClearStencil(int clearStencil) | RenderTexture | inline |
setColor(const Color3B &color) | Node | virtual |
setContentSize(const Size &contentSize) | Node | virtual |
setEventDispatcher(EventDispatcher *dispatcher) | Node | virtual |
setGlobalZOrder(float globalZOrder) | Node | virtual |
setGLServerState(int serverState) | Node | inline |
setKeepMatrix(bool keepMatrix) | RenderTexture | |
setLocalZOrder(int localZOrder) | Node | virtual |
setNodeToParentTransform(const kmMat4 &transform) | Node | virtual |
setOpacity(GLubyte opacity) | Node | virtual |
setOpacityModifyRGB(bool bValue) | Node | inlinevirtual |
setOrderOfArrival(int orderOfArrival) | Node | |
setParent(Node *parent) | Node | virtual |
setPhysicsBody(PhysicsBody *body) | Node | |
setPosition(const Point &position) | Node | virtual |
setPosition(float x, float y) | Node | virtual |
setPosition3D(const Vertex3F &position) | Node | virtual |
setPositionX(float x) | Node | virtual |
setPositionY(float y) | Node | virtual |
setPositionZ(float positionZ) | Node | virtual |
setRotation(float rotation) | Node | virtual |
setRotation3D(const Vertex3F &rotation) | Node | virtual |
setRotationSkewX(float rotationX) | Node | virtual |
setRotationSkewY(float rotationY) | Node | virtual |
setRotationX(float rotationX) | Node | inlinevirtual |
setRotationY(float rotationY) | Node | inlinevirtual |
setScale(float scale) | Node | virtual |
setScale(float scaleX, float scaleY) | Node | virtual |
setScaleX(float scaleX) | Node | virtual |
setScaleY(float scaleY) | Node | virtual |
setScaleZ(float scaleZ) | Node | virtual |
setScheduler(Scheduler *scheduler) | Node | virtual |
setShaderProgram(GLProgram *shaderProgram) | Node | virtual |
setSkewX(float skewX) | Node | virtual |
setSkewY(float skewY) | Node | virtual |
setSprite(Sprite *sprite) | RenderTexture | inline |
setTag(int tag) | Node | virtual |
setUserData(void *userData) | Node | virtual |
setUserObject(Ref *userObject) | Node | virtual |
setVertexZ(float vertexZ) | Node | inlinevirtual |
setVirtualViewport(const Point &rtBegin, const Rect &fullRect, const Rect &fullViewport) | RenderTexture | |
setVisible(bool visible) | Node | virtual |
setZOrder(int localZOrder) | Node | inlinevirtual |
sortAllChildren() | Node | virtual |
stopAction(Action *action) | Node | |
stopActionByTag(int tag) | Node | |
stopAllActions() | Node | |
transform(const kmMat4 &parentTransform) | Node | protected |
unschedule(SEL_SCHEDULE selector) | Node | |
unscheduleAllSelectors(void) | Node | |
unscheduleUpdate(void) | Node | |
update(float delta) | Node | virtual |
updateCascadeColor() | Node | protectedvirtual |
updateCascadeOpacity() | Node | protectedvirtual |
updateColor() | Node | inlineprotectedvirtual |
updateDisplayedColor(const Color3B &parentColor) | Node | virtual |
updateDisplayedOpacity(GLubyte parentOpacity) | Node | virtual |
updateTransform() | Node | virtual |
visit(Renderer *renderer, const kmMat4 &parentTransform, bool parentTransformUpdated) override | RenderTexture | virtual |
cocos2d::Node::visit() final | Node | virtual |
worldToNodeTransform() const | Node | inlinevirtual |
~Node() | Node | protectedvirtual |
~Ref() | Ref | virtual |
~RenderTexture() | RenderTexture | virtual |