This is the complete list of members for Ripple3D, including all inherited members.
_amplitude | Ripple3D | protected |
_amplitudeRate | Ripple3D | protected |
_duration | FiniteTimeAction | protected |
_elapsed | ActionInterval | protected |
_firstTick | ActionInterval | protected |
_gridNodeTarget | GridAction | protected |
_gridSize | GridAction | protected |
_originalTarget | Action | protected |
_position | Ripple3D | protected |
_radius | Ripple3D | protected |
_referenceCount | Ref | protected |
_tag | Action | protected |
_target | Action | protected |
_waves | Ripple3D | protected |
Action() | Action | protected |
autorelease() | Ref | |
cacheTargetAsGridNode() | GridAction | protected |
clone() const override | Ripple3D | virtual |
copy() const | Clonable | inline |
create(float duration, const Size &gridSize, const Point &position, float radius, unsigned int waves, float amplitude) | Ripple3D | static |
description() const | Action | virtual |
FiniteTimeAction() | FiniteTimeAction | inlineprotected |
getAmplitude() const | Ripple3D | inline |
getAmplitudeRate() const | Ripple3D | inline |
getDuration() const | FiniteTimeAction | inline |
getElapsed(void) | ActionInterval | inline |
getGrid() | Grid3DAction | virtual |
getOriginalTarget() const | Action | inline |
getOriginalVertex(const Point &position) const | Grid3DAction | |
getPosition() const | Ripple3D | inline |
getReferenceCount() const | Ref | |
getTag() const | Action | inline |
getTarget() const | Action | inline |
getVertex(const Point &position) const | Grid3DAction | |
GridAction() | GridAction | inlineprotected |
initWithDuration(float duration, const Size &gridSize, const Point &position, float radius, unsigned int waves, float amplitude) | Ripple3D | protected |
cocos2d::Grid3DAction::initWithDuration(float duration, const Size &gridSize) | GridAction | protected |
cocos2d::ActionInterval::initWithDuration(float d) | ActionInterval | protected |
INVALID_TAG | Action | static |
isDone(void) const override | ActionInterval | virtual |
originalVertex(const Point &position) | Grid3DAction | inline |
Ref() | Ref | protected |
release() | Ref | |
retain() | Ref | |
reverse() const override | GridAction | virtual |
Ripple3D() | Ripple3D | inlineprotected |
setAmplitude(float fAmplitude) | Ripple3D | inline |
setAmplitudeRate(float fAmplitudeRate) | Ripple3D | inline |
setDuration(float duration) | FiniteTimeAction | inline |
setOriginalTarget(Node *originalTarget) | Action | inline |
setPosition(const Point &position) | Ripple3D | |
setTag(int tag) | Action | inline |
setTarget(Node *target) | Action | inline |
setVertex(const Point &position, const Vertex3F &vertex) | Grid3DAction | |
startWithTarget(Node *target) override | GridAction | virtual |
step(float dt) override | ActionInterval | virtual |
stop() | Action | virtual |
update(float time) override | Ripple3D | virtual |
vertex(const Point &position) | Grid3DAction | inline |
~Action() | Action | protectedvirtual |
~Clonable() | Clonable | inlinevirtual |
~FiniteTimeAction() | FiniteTimeAction | inlineprotectedvirtual |
~GridAction() | GridAction | inlineprotectedvirtual |
~Ref() | Ref | virtual |
~Ripple3D() | Ripple3D | inlineprotectedvirtual |