This is the complete list of members for Label, including all inherited members.
_actionManager | Node | protected |
_additionalTransform | Node | mutableprotected |
_additionalTransformDirty | Node | mutableprotected |
_anchorPoint | Node | protected |
_anchorPointInPoints | Node | protected |
_autoReleaseCount | Object | protected |
_blendFunc | SpriteBatchNode | protected |
_camera | Node | protected |
_children | Node | protected |
_componentContainer | Node | protected |
_contentSize | Node | protected |
_descendants | SpriteBatchNode | protected |
_eventDispatcher | Node | protected |
_grid | Node | protected |
_ID | Object | |
_ignoreAnchorPointForPosition | Node | protected |
_inverse | Node | mutableprotected |
_inverseDirty | Node | mutableprotected |
_isTransitionFinished | Node | protected |
_luaID | Object | |
_orderOfArrival | Node | protected |
_parent | Node | protected |
_position | Node | protected |
_reference | Object | protected |
_reorderChildDirty | Node | protected |
_rotationX | Node | protected |
_rotationY | Node | protected |
_running | Node | protected |
_scaleX | Node | protected |
_scaleY | Node | protected |
_scheduler | Node | protected |
_scriptHandler | Node | protected |
_scriptType | Node | protected |
_setZOrder(int z) | Node | virtual |
_shaderProgram | Node | protected |
_skewX | Node | protected |
_skewY | Node | protected |
_tag | Node | protected |
_textureAtlas | SpriteBatchNode | protected |
_transform | Node | mutableprotected |
_transformDirty | Node | mutableprotected |
_updateScriptHandler | Node | protected |
_userData | Node | protected |
_userObject | Node | protected |
_vertexZ | Node | protected |
_visible | Node | protected |
_ZOrder | Node | protected |
acceptVisitor(DataVisitor &visitor) | Object | virtual |
addChild(Node *child, int zOrder=0, int tag=0) override | Label | virtual |
cocos2d::SpriteBatchNode::addChild(Node *child) override | SpriteBatchNode | inlinevirtual |
cocos2d::SpriteBatchNode::addChild(Node *child, int zOrder) override | SpriteBatchNode | inlinevirtual |
addComponent(Component *pComponent) | Node | virtual |
addSpriteWithoutQuad(Sprite *child, int z, int aTag) | SpriteBatchNode | protected |
appendChild(Sprite *sprite) | SpriteBatchNode | |
assignNewUTF8String(unsigned short *newString) override | Label | virtual |
atlasIndexForChild(Sprite *sprite, int z) | SpriteBatchNode | |
autorelease() | Object | |
boundingBox() const | Node | inlinevirtual |
breakLineWithoutSpace() const override | Label | virtual |
childrenAlloc(void) | Node | protected |
cleanup() | Node | virtual |
convertToNodeSpace(const Point &worldPoint) const | Node | |
convertToNodeSpaceAR(const Point &worldPoint) const | Node | |
convertTouchToNodeSpace(Touch *touch) const | Node | |
convertTouchToNodeSpaceAR(Touch *touch) const | Node | |
convertToWindowSpace(const Point &nodePoint) const | Node | protected |
convertToWorldSpace(const Point &nodePoint) const | Node | |
convertToWorldSpaceAR(const Point &nodePoint) const | Node | |
create(const char *fileImage, long capacity=DEFAULT_CAPACITY) | SpriteBatchNode | static |
cocos2d::Node::create(void) | Node | static |
createWithBMFont(const std::string &label, const std::string &bmfontFilePath, TextHAlignment alignment=TextHAlignment::CENTER, int lineSize=0) | Label | static |
createWithTexture(Texture2D *tex, int capacity=DEFAULT_CAPACITY) | SpriteBatchNode | static |
createWithTTF(const std::string &label, const std::string &fontFilePath, int fontSize, int lineSize=0, TextHAlignment alignment=TextHAlignment::CENTER, GlyphCollection glyphs=GlyphCollection::NEHE, const char *customGlyphs=0) | Label | static |
description(void) const | Node | |
detachChild(Node *child, long index, bool doCleanup) | Node | protected |
draw(void) override | SpriteBatchNode | virtual |
getActionByTag(int tag) | Node | |
getActionManager() | Node | inlinevirtual |
getActionManager() const | Node | inlinevirtual |
getAdvanceForChar(unsigned short c, int hintPositionInString) const override | Label | virtual |
getAnchorPoint() const | Node | virtual |
getAnchorPointInPoints() const | Node | virtual |
getBlendFunc(void) const override | SpriteBatchNode | virtual |
getBoundingBox() const | Node | virtual |
getCamera() | Node | virtual |
getCharAtStringPosition(int position) const override | Label | virtual |
getChildByTag(int tag) | Node | |
getChildren() | Node | inlinevirtual |
getChildren() const | Node | inlinevirtual |
getChildrenCount() const | Node | |
getColor(void) const override | Label | virtual |
getCommonLineHeight() const override | Label | virtual |
getComponent(const char *pName) | Node | |
getContentSize() const | Node | virtual |
getDescendants() const | SpriteBatchNode | inline |
getDisplayedColor() const override | Label | virtual |
getDisplayedOpacity() const override | Label | virtual |
getEventDispatcher() const | Node | inlinevirtual |
getGLServerState() const | Node | inline |
getGrid() | Node | inlinevirtual |
getGrid() const | Node | inlinevirtual |
getKerningForCharsPair(unsigned short first, unsigned short second) const override | Label | virtual |
getLabelContentSize() const override | Label | virtual |
getLetter(int ID) override | Label | virtual |
getLetterPosXLeft(int index) const override | Label | virtual |
getLetterPosXRight(int index) const override | Label | virtual |
getLettersInfo() override | Label | inlinevirtual |
getMaxLineWidth() const override | Label | virtual |
getNodeToParentTransform() const | Node | virtual |
getNodeToWorldTransform() const | Node | virtual |
getNumberOfRunningActions() const | Node | |
getOpacity() const override | Label | virtual |
getOrderOfArrival() const | Node | virtual |
getParent() | Node | inlinevirtual |
getParent() const | Node | inlinevirtual |
getParentToNodeTransform() const | Node | virtual |
getPosition() const | Node | virtual |
getPosition(float *x, float *y) const | Node | virtual |
getPositionX(void) const | Node | virtual |
getPositionY(void) const | Node | virtual |
getRectForChar(unsigned short c) const override | Label | virtual |
getRotation() const | Node | virtual |
getRotationX() const | Node | virtual |
getRotationY() const | Node | virtual |
getScale() const | Node | virtual |
getScaleX() const | Node | virtual |
getScaleY() const | Node | virtual |
getScheduler() | Node | inlinevirtual |
getScheduler() const | Node | inlinevirtual |
getShaderProgram() | Node | inlinevirtual |
getShaderProgram() const | Node | inlinevirtual |
getSkewX() const | Node | virtual |
getSkewY() const | Node | virtual |
getString() const override | Label | inlinevirtual |
getStringLenght() const override | Label | virtual |
getStringNumLines() const override | Label | virtual |
getTag() const | Node | virtual |
getTextAlignment() const override | Label | virtual |
getTexture(void) const override | SpriteBatchNode | virtual |
getTextureAtlas(void) | SpriteBatchNode | inline |
getUserData() | Node | inlinevirtual |
getUserData() const | Node | inlinevirtual |
getUserObject() | Node | inlinevirtual |
getUserObject() const | Node | inlinevirtual |
getUTF8String() const override | Label | virtual |
getVertexZ() const | Node | virtual |
getWorldToNodeTransform() const | Node | virtual |
getXOffsetForChar(unsigned short c) const override | Label | virtual |
getYOffsetForChar(unsigned short c) const override | Label | virtual |
getZOrder() const | Node | virtual |
highestAtlasIndexInChild(Sprite *sprite) | SpriteBatchNode | |
ignoreAnchorPointForPosition(bool ignore) | Node | virtual |
increaseAtlasCapacity() | SpriteBatchNode | |
initWithFile(const char *fileImage, long capacity) | SpriteBatchNode | |
initWithTexture(Texture2D *tex, long capacity) | SpriteBatchNode | |
insertChild(Node *child, int z) | Node | protected |
insertQuadFromSprite(Sprite *sprite, int index) | SpriteBatchNode | protected |
INVALID_TAG | Node | static |
isCascadeColorEnabled() const override | Label | virtual |
isCascadeOpacityEnabled() const override | Label | virtual |
isEqual(const Object *object) | Object | virtual |
isIgnoreAnchorPointForPosition() const | Node | virtual |
isOpacityModifyRGB() const override | Label | virtual |
isRunning() const | Node | virtual |
isScheduled(SEL_SCHEDULE selector) | Node | |
isSingleReference() const | Object | |
isVisible() const | Node | virtual |
lowestAtlasIndexInChild(Sprite *sprite) | SpriteBatchNode | |
Node(void) | Node | |
nodeToParentTransform() const | Node | inlinevirtual |
nodeToWorldTransform() const | Node | inlinevirtual |
numberOfRunningActions() const | Node | inline |
Object() | Object | |
onEnter() | Node | virtual |
onEnterTransitionDidFinish() | Node | virtual |
onExit() | Node | virtual |
onExitTransitionDidStart() | Node | virtual |
parentToNodeTransform() const | Node | inlinevirtual |
pause(void) | Node | |
pauseSchedulerAndActions(void) | Node | |
rebuildIndexInOrder(Sprite *parent, int index) | SpriteBatchNode | |
recordLetterInfo(const cocos2d::Point &point, unsigned short int theChar, int spriteIndex) override | Label | virtual |
recordPlaceholderInfo(int spriteIndex) override | Label | virtual |
release() | Object | inline |
removeAllChildren() | Node | virtual |
removeAllChildrenWithCleanup(bool cleanup) override | SpriteBatchNode | virtual |
removeAllComponents() | Node | virtual |
removeChild(Node *child, bool cleanup) override | SpriteBatchNode | virtual |
removeChildAtIndex(int index, bool doCleanup) | SpriteBatchNode | |
removeChildByTag(int tag, bool cleanup=true) | Node | virtual |
removeComponent(const char *pName) | Node | virtual |
removeFromParent() | Node | virtual |
removeFromParentAndCleanup(bool cleanup) | Node | virtual |
removeSpriteFromAtlas(Sprite *sprite) | SpriteBatchNode | |
reorderBatch(bool reorder) | SpriteBatchNode | |
reorderChild(Node *child, int zOrder) override | SpriteBatchNode | virtual |
resume(void) | Node | |
resumeSchedulerAndActions(void) | Node | |
retain() | Object | inline |
retainCount() const | Object | |
runAction(Action *action) | Node | |
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) | Node | |
schedule(SEL_SCHEDULE selector, float interval) | Node | |
schedule(SEL_SCHEDULE selector) | Node | |
scheduleOnce(SEL_SCHEDULE selector, float delay) | Node | |
scheduleUpdate(void) | Node | |
scheduleUpdateWithPriority(int priority) | Node | |
scheduleUpdateWithPriorityLua(int handler, int priority) | Node | |
setActionManager(ActionManager *actionManager) | Node | virtual |
setAdditionalTransform(const AffineTransform &additionalTransform) | Node | |
setAlignment(TextHAlignment alignment) | Label | virtual |
setAnchorPoint(const Point &anchorPoint) | Node | virtual |
setBlendFunc(const BlendFunc &blendFunc) override | SpriteBatchNode | virtual |
setCascadeColorEnabled(bool cascadeColorEnabled) override | Label | virtual |
setCascadeOpacityEnabled(bool cascadeOpacityEnabled) override | Label | virtual |
setColor(const Color3B &color) override | Label | virtual |
setContentSize(const Size &contentSize) | Node | virtual |
setEventDispatcher(EventDispatcher *dispatcher) | Node | virtual |
setGLServerState(int serverState) | Node | inline |
setGrid(GridBase *grid) | Node | virtual |
setLabelContentSize(const Size &newSize) override | Label | virtual |
setLineBreakWithoutSpace(bool breakWithoutSpace) | Label | virtual |
setOpacity(GLubyte opacity) override | Label | virtual |
setOpacityModifyRGB(bool isOpacityModifyRGB) override | Label | virtual |
setOrderOfArrival(int orderOfArrival) | Node | virtual |
setParent(Node *parent) | Node | virtual |
setPosition(const Point &position) | Node | virtual |
setPosition(float x, float y) | Node | virtual |
setPositionX(float x) | Node | virtual |
setPositionY(float y) | Node | virtual |
setRotation(float rotation) | Node | virtual |
setRotationX(float rotationX) | Node | virtual |
setRotationY(float rotationY) | Node | virtual |
setScale(float scale) override | Label | virtual |
cocos2d::SpriteBatchNode::setScale(float scaleX, float scaleY) | Node | virtual |
setScaleX(float scaleX) override | Label | virtual |
setScaleY(float scaleY) override | Label | virtual |
setScheduler(Scheduler *scheduler) | Node | virtual |
setShaderProgram(GLProgram *shaderProgram) | Node | virtual |
setSkewX(float fSkewX) | Node | virtual |
setSkewY(float fSkewY) | Node | virtual |
setString(const std::string &stringToRender) override | Label | virtual |
setTag(int tag) | Node | virtual |
setText(const std::string &stringToRender, float lineWidth, TextHAlignment alignment=TextHAlignment::LEFT, bool lineBreakWithoutSpaces=false) | Label | |
setTexture(Texture2D *texture) override | SpriteBatchNode | virtual |
setTextureAtlas(TextureAtlas *textureAtlas) | SpriteBatchNode | inline |
setUserData(void *userData) | Node | virtual |
setUserObject(Object *userObject) | Node | virtual |
setVertexZ(float vertexZ) | Node | virtual |
setVisible(bool visible) | Node | virtual |
setWidth(float width) | Label | virtual |
setZOrder(int zOrder) | Node | virtual |
sortAllChildren() override | SpriteBatchNode | virtual |
SpriteBatchNode() | SpriteBatchNode | |
stopAction(Action *action) | Node | |
stopActionByTag(int tag) | Node | |
stopAllActions() | Node | |
swap(int oldIndex, int newIndex) | SpriteBatchNode | protected |
transform() | Node | |
transformAncestors() | Node | |
unschedule(SEL_SCHEDULE selector) | Node | |
unscheduleAllSelectors(void) | Node | |
unscheduleUpdate(void) | Node | |
update(float delta) | Node | virtual |
updateAtlasIndex(Sprite *sprite, int *curIndex) | SpriteBatchNode | protected |
updateBlendFunc() | SpriteBatchNode | protected |
updateDisplayedColor(const Color3B &parentColor) override | Label | virtual |
updateDisplayedOpacity(GLubyte parentOpacity) override | Label | virtual |
updateQuadFromSprite(Sprite *sprite, int index) | SpriteBatchNode | protected |
updateTransform() | Node | virtual |
visit(void) override | SpriteBatchNode | virtual |
worldToNodeTransform() const | Node | inlinevirtual |
~BlendProtocol() | BlendProtocol | inlinevirtual |
~LabelProtocol() | LabelProtocol | inlinevirtual |
~LabelTextFormatProtocol() | LabelTextFormatProtocol | inlinevirtual |
~Node(void) | Node | virtual |
~Object() | Object | virtual |
~RGBAProtocol() | RGBAProtocol | inlinevirtual |
~SpriteBatchNode() | SpriteBatchNode | virtual |
~TextureProtocol() | TextureProtocol | inlinevirtual |