This is the complete list of members for Camera, including all inherited members.
| _autoReleaseCount | Object | protected |
| _centerX | Camera | protected |
| _centerY | Camera | protected |
| _centerZ | Camera | protected |
| _dirty | Camera | protected |
| _eyeX | Camera | protected |
| _eyeY | Camera | protected |
| _eyeZ | Camera | protected |
| _ID | Object | |
| _lookupMatrix | Camera | protected |
| _luaID | Object | |
| _reference | Object | protected |
| _upX | Camera | protected |
| _upY | Camera | protected |
| _upZ | Camera | protected |
| acceptVisitor(DataVisitor &visitor) | Object | virtual |
| autorelease() | Object | |
| Camera() | Camera | |
| description() const | Camera | |
| getCenter(float *centerX, float *centerY, float *centerZ) const | Camera | |
| getCenterXYZ(float *centerX, float *centerY, float *centerZ) const | Camera | inline |
| getEye(float *eyeX, float *eyeY, float *eyeZ) const | Camera | |
| getEyeXYZ(float *eyeX, float *eyeY, float *eyeZ) const | Camera | inline |
| getUp(float *upX, float *upY, float *upZ) const | Camera | |
| getUpXYZ(float *upX, float *upY, float *upZ) const | Camera | inline |
| getZEye() | Camera | static |
| init() | Camera | |
| isDirty() const | Camera | inline |
| isEqual(const Object *object) | Object | virtual |
| isSingleReference() const | Object | |
| locate() | Camera | |
| Object() | Object | |
| release() | Object | inline |
| restore() | Camera | |
| retain() | Object | inline |
| retainCount() const | Object | |
| setCenter(float centerX, float centerY, float centerZ) | Camera | |
| setCenterXYZ(float centerX, float centerY, float centerZ) | Camera | inline |
| setDirty(bool value) | Camera | inline |
| setEye(float eyeX, float eyeY, float eyeZ) | Camera | |
| setEyeXYZ(float eyeX, float eyeY, float eyeZ) | Camera | inline |
| setUp(float upX, float upY, float upZ) | Camera | |
| setUpXYZ(float upX, float upY, float upZ) | Camera | inline |
| update(float dt) | Object | inlinevirtual |
| ~Camera() | Camera | |
| ~Object() | Object | virtual |