cocos2d-x  3.0alpha1
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ArmatureAnimation Member List

This is the complete list of members for ArmatureAnimation, including all inherited members.

_animationDataArmatureAnimationprotected
_animationInternalProcessBaseprotected
_armatureArmatureAnimationprotected
_autoReleaseCountObjectprotected
_curFrameIndexProcessBaseprotected
_currentFrameProcessBaseprotected
_currentPercentProcessBaseprotected
_durationTweenProcessBaseprotected
_frameEventCallFuncArmatureAnimationprotected
_frameEventQueueArmatureAnimationprotected
_frameEventTargetArmatureAnimationprotected
_IDObject
_ignoreFrameEventArmatureAnimationprotected
_isCompleteProcessBaseprotected
_isLoopBackProcessBaseprotected
_isPauseProcessBaseprotected
_isPlayingProcessBaseprotected
_loopTypeProcessBaseprotected
_luaIDObject
_movementDataArmatureAnimationprotected
_movementEventCallFuncArmatureAnimationprotected
_movementEventTargetArmatureAnimationprotected
_movementIDArmatureAnimationprotected
_nextFrameIndexProcessBaseprotected
_processScaleProcessBaseprotected
_rawDurationProcessBaseprotected
_referenceObjectprotected
_speedScaleArmatureAnimationprotected
_toIndexArmatureAnimationprotected
_tweenEasingProcessBaseprotected
_tweenListArmatureAnimationprotected
_userObjectArmatureAnimationprotected
acceptVisitor(DataVisitor &visitor)Objectvirtual
ArmatureAnimation()ArmatureAnimation
autorelease()Object
create(Armature *armature)ArmatureAnimationstatic
frameEvent(Bone *bone, const char *frameEventName, int originFrameIndex, int currentFrameIndex)ArmatureAnimationprotected
getAnimationData() const ArmatureAnimationinlinevirtual
getAnimationInternal() const ProcessBaseinlinevirtual
getAnimationScale() const ArmatureAnimationvirtual
getCurrentFrameIndex()ProcessBasevirtual
getCurrentMovementID() const ArmatureAnimation
getCurrentPercent() const ProcessBaseinlinevirtual
getMovementCount() const ArmatureAnimation
getProcessScale() const ProcessBaseinlinevirtual
getRawDuration() const ProcessBaseinlinevirtual
getSpeedScale() const ArmatureAnimationvirtual
getUserObject()ArmatureAnimationinlinevirtual
getUserObject() const ArmatureAnimationinlinevirtual
gotoAndPause(int frameIndex)ArmatureAnimationvirtual
gotoAndPlay(int frameIndex)ArmatureAnimationvirtual
gotoFrame(int frameIndex)ProcessBaseprotectedvirtual
init(Armature *armature)ArmatureAnimationvirtual
isComplete() const ProcessBaseinlinevirtual
isEqual(const Object *object)Objectvirtual
isIgnoreFrameEvent() const ArmatureAnimationinlineprotected
isPause() const ProcessBaseinlinevirtual
isPlaying() const ProcessBaseinlinevirtual
isSingleReference() const Object
Object()Object
pause()ArmatureAnimationvirtual
play(const char *animationName, int durationTo=-1, int durationTween=-1, int loop=-1, int tweenEasing=TWEEN_EASING_MAX)ArmatureAnimation
cocostudio::ProcessBase::play(int durationTo, int durationTween, int loop, int tweenEasing)ProcessBasevirtual
playByIndex(int animationIndex, int durationTo=-1, int durationTween=-1, int loop=-1, int tweenEasing=TWEEN_EASING_MAX)ArmatureAnimation
ProcessBase(void)ProcessBase
release()Objectinline
resume()ArmatureAnimationvirtual
retain()Objectinline
retainCount() const Object
setAnimationData(AnimationData *data)ArmatureAnimationinlinevirtual
setAnimationInternal(float animationInternal)ArmatureAnimationvirtual
setAnimationScale(float animationScale)ArmatureAnimationvirtual
setFrameEventCallFunc(cocos2d::Object *target, SEL_FrameEventCallFunc callFunc)ArmatureAnimation
setIsComplete(bool complete)ProcessBaseinlinevirtual
setIsPause(bool pause)ProcessBaseinlinevirtual
setIsPlaying(bool playing)ProcessBaseinlinevirtual
setMovementEventCallFunc(cocos2d::Object *target, SEL_MovementEventCallFunc callFunc)ArmatureAnimation
setProcessScale(float processScale)ProcessBaseinlinevirtual
setSpeedScale(float speedScale)ArmatureAnimationvirtual
setUserObject(Object *userObject)ArmatureAnimationvirtual
stop()ArmatureAnimationvirtual
Tween classArmatureAnimationfriend
update(float dt)ArmatureAnimationvirtual
updateFrameData(float currentPercent)ArmatureAnimationprotected
updateHandler()ArmatureAnimationprotectedvirtual
~ArmatureAnimation(void)ArmatureAnimationvirtual
~Object()Objectvirtual
~ProcessBase(void)ProcessBasevirtual