cocos2d-x  3.0alpha1
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Tween Member List

This is the complete list of members for Tween, including all inherited members.

_animationTweenprotected
_animationInternalProcessBaseprotected
_autoReleaseCountObjectprotected
_betweenTweenprotected
_betweenDurationTweenprotected
_boneTweenprotected
_curFrameIndexProcessBaseprotected
_currentFrameProcessBaseprotected
_currentPercentProcessBaseprotected
_durationTweenProcessBaseprotected
_frameTweenEasingTweenprotected
_fromTweenprotected
_fromIndexTweenprotected
_IDObject
_isCompleteProcessBaseprotected
_isLoopBackProcessBaseprotected
_isPauseProcessBaseprotected
_isPlayingProcessBaseprotected
_loopTypeProcessBaseprotected
_luaIDObject
_movementBoneDataTweenprotected
_nextFrameIndexProcessBaseprotected
_passLastFrameTweenprotected
_processScaleProcessBaseprotected
_rawDurationProcessBaseprotected
_referenceObjectprotected
_toTweenprotected
_toIndexTweenprotected
_totalDurationTweenprotected
_tweenDataTweenprotected
_tweenEasingProcessBaseprotected
acceptVisitor(DataVisitor &visitor)Objectvirtual
arriveKeyFrame(FrameData *keyFrameData)Tweenprotectedvirtual
autorelease()Object
create(Bone *bone)Tweenstatic
getAnimation() const Tweeninline
getAnimationInternal() const ProcessBaseinlinevirtual
getCurrentFrameIndex()ProcessBasevirtual
getCurrentPercent() const ProcessBaseinlinevirtual
getMovementBoneData() const Tweeninlinevirtual
getProcessScale() const ProcessBaseinlinevirtual
getRawDuration() const ProcessBaseinlinevirtual
gotoAndPause(int frameIndex)Tweenvirtual
gotoAndPlay(int frameIndex)Tweenvirtual
gotoFrame(int frameIndex)ProcessBaseprotectedvirtual
init(Bone *bone)Tweenvirtual
isComplete() const ProcessBaseinlinevirtual
isEqual(const Object *object)Objectvirtual
isPause() const ProcessBaseinlinevirtual
isPlaying() const ProcessBaseinlinevirtual
isSingleReference() const Object
Object()Object
pause()ProcessBasevirtual
play(MovementBoneData *movementBoneData, int durationTo, int durationTween, int loop, int tweenEasing)Tweenvirtual
cocostudio::ProcessBase::play(int durationTo, int durationTween, int loop, int tweenEasing)ProcessBasevirtual
ProcessBase(void)ProcessBase
release()Objectinline
resume()ProcessBasevirtual
retain()Objectinline
retainCount() const Object
setAnimation(ArmatureAnimation *animation)Tweeninline
setAnimationInternal(float animationInternal)ProcessBaseinlinevirtual
setBetween(FrameData *from, FrameData *to, bool limit=true)Tweenprotectedvirtual
setIsComplete(bool complete)ProcessBaseinlinevirtual
setIsPause(bool pause)ProcessBaseinlinevirtual
setIsPlaying(bool playing)ProcessBaseinlinevirtual
setMovementBoneData(MovementBoneData *data)Tweeninlinevirtual
setProcessScale(float processScale)ProcessBaseinlinevirtual
stop()ProcessBasevirtual
Tween(void)Tween
tweenColorTo(float percent, FrameData *node)Tweenprotectedvirtual
tweenNodeTo(float percent, FrameData *node=nullptr)Tweenprotectedvirtual
update(float dt)ProcessBasevirtual
updateFrameData(float currentPercent)Tweenprotectedvirtual
updateHandler()Tweenprotectedvirtual
~Object()Objectvirtual
~ProcessBase(void)ProcessBasevirtual
~Tween(void)Tweenvirtual