This is the complete list of members for PhysicsBody, including all inherited members.
_angularDamping | PhysicsBody | protected |
_area | PhysicsBody | protected |
_autoReleaseCount | Object | protected |
_categoryBitmask | PhysicsBody | protected |
_collisionBitmask | PhysicsBody | protected |
_contactTestBitmask | PhysicsBody | protected |
_density | PhysicsBody | protected |
_dynamic | PhysicsBody | protected |
_enable | PhysicsBody | protected |
_gravityEnable | PhysicsBody | protected |
_group | PhysicsBody | protected |
_ID | Object | |
_info | PhysicsBody | protected |
_joints | PhysicsBody | protected |
_linearDamping | PhysicsBody | protected |
_luaID | Object | |
_mass | PhysicsBody | protected |
_massDefault | PhysicsBody | protected |
_moment | PhysicsBody | protected |
_momentDefault | PhysicsBody | protected |
_node | PhysicsBody | protected |
_reference | Object | protected |
_rotationEnable | PhysicsBody | protected |
_shapes | PhysicsBody | protected |
_tag | PhysicsBody | protected |
_world | PhysicsBody | protected |
acceptVisitor(DataVisitor &visitor) | Object | virtual |
addMass(float mass) | PhysicsBody | |
addMoment(float moment) | PhysicsBody | |
addShape(PhysicsShape *shape, bool addMassAndMoment=true) | PhysicsBody | virtual |
applyForce(const Vect &force) | PhysicsBody | virtual |
applyForce(const Vect &force, const Point &offset) | PhysicsBody | virtual |
applyImpulse(const Vect &impulse) | PhysicsBody | virtual |
applyImpulse(const Vect &impulse, const Point &offset) | PhysicsBody | virtual |
applyTorque(float torque) | PhysicsBody | virtual |
autorelease() | Object | |
create() | PhysicsBody | static |
create(float mass) | PhysicsBody | static |
create(float mass, float moment) | PhysicsBody | static |
createBox(const Size &size, const PhysicsMaterial &material=PHYSICSBODY_MATERIAL_DEFAULT, const Point &offset=Point::ZERO) | PhysicsBody | static |
createCircle(float radius, const PhysicsMaterial &material=PHYSICSBODY_MATERIAL_DEFAULT, const Point &offset=Point::ZERO) | PhysicsBody | static |
createEdgeBox(const Size &size, const PhysicsMaterial &material=PHYSICSBODY_MATERIAL_DEFAULT, float border=1, const Point &offset=Point::ZERO) | PhysicsBody | static |
createEdgeChain(const Point *points, int count, const PhysicsMaterial &material=PHYSICSBODY_MATERIAL_DEFAULT, float border=1) | PhysicsBody | static |
createEdgePolygon(const Point *points, int count, const PhysicsMaterial &material=PHYSICSBODY_MATERIAL_DEFAULT, float border=1) | PhysicsBody | static |
createEdgeSegment(const Point &a, const Point &b, const PhysicsMaterial &material=PHYSICSBODY_MATERIAL_DEFAULT, float border=1) | PhysicsBody | static |
createPolygon(const Point *points, int count, const PhysicsMaterial &material=PHYSICSBODY_MATERIAL_DEFAULT, const Point &offset=Point::ZERO) | PhysicsBody | static |
getAngularDamping() const | PhysicsBody | inline |
getAngularVelocity() | PhysicsBody | virtual |
getAngularVelocityLimit() | PhysicsBody | virtual |
getCategoryBitmask() const | PhysicsBody | inline |
getCollisionBitmask() const | PhysicsBody | inline |
getContactTestBitmask() const | PhysicsBody | inline |
getFirstShape() const | PhysicsBody | inline |
getGroup() const | PhysicsBody | inline |
getJoints() const | PhysicsBody | inline |
getLinearDamping() const | PhysicsBody | inline |
getMass() const | PhysicsBody | inline |
getMoment(float moment) const | PhysicsBody | inline |
getNode() const | PhysicsBody | inline |
getPosition() const | PhysicsBody | |
getRotation() const | PhysicsBody | |
getShape(int tag) const | PhysicsBody | |
getShapes() const | PhysicsBody | inline |
getTag() const | PhysicsBody | inline |
getVelocity() | PhysicsBody | virtual |
getVelocityAtLocalPoint(const Point &point) | PhysicsBody | virtual |
getVelocityAtWorldPoint(const Point &point) | PhysicsBody | virtual |
getVelocityLimit() | PhysicsBody | virtual |
getWorld() const | PhysicsBody | inline |
init() | PhysicsBody | protected |
isDynamic() const | PhysicsBody | inline |
isEnabled() const | PhysicsBody | inline |
isEqual(const Object *object) | Object | virtual |
isGravityEnabled() const | PhysicsBody | inline |
isResting() const | PhysicsBody | |
isRotationEnabled() const | PhysicsBody | inline |
isSingleReference() const | Object | |
local2World(const Point &point) | PhysicsBody | |
Node class | PhysicsBody | friend |
Object() | Object | |
PhysicsBody() | PhysicsBody | protected |
PhysicsJoint class | PhysicsBody | friend |
PhysicsShape class | PhysicsBody | friend |
PhysicsWorld class | PhysicsBody | friend |
release() | Object | inline |
removeAllShapes(bool reduceMassAndMoment=true) | PhysicsBody | |
removeFromWorld() | PhysicsBody | |
removeJoint(PhysicsJoint *joint) | PhysicsBody | protected |
removeShape(PhysicsShape *shape, bool reduceMassAndMoment=true) | PhysicsBody | |
removeShape(int tag, bool reduceMassAndMoment=true) | PhysicsBody | |
resetForces() | PhysicsBody | virtual |
retain() | Object | inline |
retainCount() const | Object | |
setAngularDamping(float damping) | PhysicsBody | inline |
setAngularVelocity(float velocity) | PhysicsBody | virtual |
setAngularVelocityLimit(float limit) | PhysicsBody | virtual |
setCategoryBitmask(int bitmask) | PhysicsBody | |
setCollisionBitmask(int bitmask) | PhysicsBody | |
setContactTestBitmask(int bitmask) | PhysicsBody | |
setDynamic(bool dynamic) | PhysicsBody | |
setEnable(bool enable) | PhysicsBody | |
setGravityEnable(bool enable) | PhysicsBody | |
setGroup(int group) | PhysicsBody | |
setLinearDamping(float damping) | PhysicsBody | inline |
setMass(float mass) | PhysicsBody | |
setMoment(float moment) | PhysicsBody | |
setPosition(Point position) | PhysicsBody | protectedvirtual |
setRotation(float rotation) | PhysicsBody | protectedvirtual |
setRotationEnable(bool enable) | PhysicsBody | |
setTag(int tag) | PhysicsBody | inline |
setVelocity(const Vect &velocity) | PhysicsBody | virtual |
setVelocityLimit(float limit) | PhysicsBody | virtual |
update(float delta) override | PhysicsBody | protectedvirtual |
world2Local(const Point &point) | PhysicsBody | |
~Object() | Object | virtual |
~PhysicsBody() | PhysicsBody | protectedvirtual |