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ControlButton Member List

This is the complete list of members for ControlButton, including all inherited members.

_accelerationListenerLayerprotected
_accelerometerEnabledLayerprotected
_actionManagerNodeprotected
_additionalTransformNodemutableprotected
_additionalTransformDirtyNodemutableprotected
_anchorPointNodeprotected
_anchorPointInPointsNodeprotected
_autoReleaseCountObjectprotected
_backgroundSpriteControlButtonprotected
_backgroundSpriteDispatchTableControlButtonprotected
_cameraNodeprotected
_cascadeColorEnabledLayerRGBAprotected
_cascadeOpacityEnabledLayerRGBAprotected
_childrenNodeprotected
_componentContainerNodeprotected
_contentSizeNodeprotected
_currentTitleControlButtonprotected
_currentTitleColorControlButtonprotected
_dispatchTableControlprotected
_displayedColorLayerRGBAprotected
_displayedOpacityLayerRGBAprotected
_doesAdjustBackgroundImageControlButtonprotected
_enabledControlprotected
_eventDispatcherNodeprotected
_gridNodeprotected
_hasVisibleParentsControlprotected
_highlightedControlprotected
_IDObject
_ignoreAnchorPointForPositionNodeprotected
_inverseNodemutableprotected
_inverseDirtyNodemutableprotected
_isOpacityModifyRGBControlprotected
_isPushedControlButtonprotected
_isTransitionFinishedNodeprotected
_keyboardEnabledLayerprotected
_keyboardListenerLayerprotected
_labelAnchorPointControlButtonprotected
_luaIDObject
_marginHControlButtonprotected
_marginVControlButtonprotected
_orderOfArrivalNodeprotected
_parentNodeprotected
_parentInitedControlButtonprotected
_positionNodeprotected
_preferredSizeControlButtonprotected
_realColorLayerRGBAprotected
_realOpacityLayerRGBAprotected
_referenceObjectprotected
_reorderChildDirtyNodeprotected
_rotationXNodeprotected
_rotationYNodeprotected
_runningNodeprotected
_scaleXNodeprotected
_scaleYNodeprotected
_schedulerNodeprotected
_scriptHandlerNodeprotected
_scriptTypeNodeprotected
_selectedControlprotected
_setZOrder(int z)Nodevirtual
_shaderProgramNodeprotected
_skewXNodeprotected
_skewYNodeprotected
_stateControlprotected
_tagNodeprotected
_titleColorDispatchTableControlButtonprotected
_titleDispatchTableControlButtonprotected
_titleLabelControlButtonprotected
_titleLabelDispatchTableControlButtonprotected
_touchEnabledLayerprotected
_touchListenerLayerprotected
_transformNodemutableprotected
_transformDirtyNodemutableprotected
_updateScriptHandlerNodeprotected
_userDataNodeprotected
_userObjectNodeprotected
_vertexZNodeprotected
_visibleNodeprotected
_zoomOnTouchDownControlButtonprotected
_ZOrderNodeprotected
acceptVisitor(DataVisitor &visitor)Objectvirtual
addChild(Node *child)Nodevirtual
addChild(Node *child, int zOrder)Nodevirtual
addChild(Node *child, int zOrder, int tag)Nodevirtual
addComponent(Component *pComponent)Nodevirtual
addTargetWithActionForControlEvent(Object *target, Handler action, EventType controlEvent)Controlprotected
addTargetWithActionForControlEvents(Object *target, Handler action, EventType controlEvents)Controlvirtual
autorelease()Object
boundingBox() const Nodeinlinevirtual
ccTouchBegan(Touch *pTouch, Event *pEvent) finalLayerinlinevirtual
ccTouchCancelled(Touch *pTouch, Event *pEvent) finalLayerinlinevirtual
ccTouchEnded(Touch *pTouch, Event *pEvent) finalLayerinlinevirtual
ccTouchesBegan(Set *pTouches, Event *pEvent) finalLayerinlinevirtual
ccTouchesCancelled(Set *pTouches, Event *pEvent) finalLayerinlinevirtual
ccTouchesEnded(Set *pTouches, Event *pEvent) finalLayerinlinevirtual
ccTouchesMoved(Set *pTouches, Event *pEvent) finalLayerinlinevirtual
ccTouchMoved(Touch *pTouch, Event *pEvent) finalLayerinlinevirtual
childrenAlloc(void)Nodeprotected
cleanup()Nodevirtual
Control()Control
ControlButton()ControlButton
convertToNodeSpace(const Point &worldPoint) const Node
convertToNodeSpaceAR(const Point &worldPoint) const Node
convertTouchToNodeSpace(Touch *touch) const Node
convertTouchToNodeSpaceAR(Touch *touch) const Node
convertToWindowSpace(const Point &nodePoint) const Nodeprotected
convertToWorldSpace(const Point &nodePoint) const Node
convertToWorldSpaceAR(const Point &nodePoint) const Node
create()ControlButtonstatic
create(Scale9Sprite *sprite)ControlButtonstatic
create(Node *label, Scale9Sprite *backgroundSprite)ControlButtonstatic
create(std::string title, const char *fontName, float fontSize)ControlButtonstatic
CREATE_FUNC(LayerRGBA)LayerRGBA
description(void) const Node
detachChild(Node *child, long index, bool doCleanup)Nodeprotected
didAccelerate(Acceleration *accelerationValue) finalLayerinlinevirtual
dispatchListforControlEvent(EventType controlEvent)Controlprotected
doesAdjustBackgroundImage()ControlButton
draw()Nodevirtual
EventType enum nameControl
getActionByTag(int tag)Node
getActionManager()Nodeinlinevirtual
getActionManager() const Nodeinlinevirtual
getAnchorPoint() const Nodevirtual
getAnchorPointInPoints() const Nodevirtual
getBackgroundSprite(void)ControlButtonvirtual
getBackgroundSpriteDispatchTable(void)ControlButtonvirtual
getBackgroundSpriteForState(State state)ControlButtonvirtual
getBoundingBox() const Nodevirtual
getCamera()Nodevirtual
getChildByTag(int tag)Node
getChildren()Nodeinlinevirtual
getChildren() const Nodeinlinevirtual
getChildrenCount() const Node
getColor(void) const overrideControlButtonvirtual
getComponent(const char *pName)Node
getContentSize() const Nodevirtual
getCurrentTitle(void)ControlButtonvirtual
getCurrentTitleColor(void)ControlButtonvirtual
getDisplayedColor() const overrideLayerRGBAvirtual
getDisplayedOpacity() const overrideLayerRGBAvirtual
getEventDispatcher() const Nodeinlinevirtual
getGLServerState() const Nodeinline
getGrid()Nodeinlinevirtual
getGrid() const Nodeinlinevirtual
getHorizontalOrigin(void)ControlButtonvirtual
getLabelAnchorPoint(void)ControlButtonvirtual
getNodeToParentTransform() const Nodevirtual
getNodeToWorldTransform() const Nodevirtual
getNumberOfRunningActions() const Node
getOpacity(void) const overrideControlButtonvirtual
getOrderOfArrival() const Nodevirtual
getParent()Nodeinlinevirtual
getParent() const Nodeinlinevirtual
getParentToNodeTransform() const Nodevirtual
getPosition() const Nodevirtual
getPosition(float *x, float *y) const Nodevirtual
getPositionX(void) const Nodevirtual
getPositionY(void) const Nodevirtual
getPreferredSize(void)ControlButtonvirtual
getRotation() const Nodevirtual
getRotationX() const Nodevirtual
getRotationY() const Nodevirtual
getScale() const Nodevirtual
getScaleX() const Nodevirtual
getScaleY() const Nodevirtual
getScheduler()Nodeinlinevirtual
getScheduler() const Nodeinlinevirtual
getShaderProgram()Nodeinlinevirtual
getShaderProgram() const Nodeinlinevirtual
getSkewX() const Nodevirtual
getSkewY() const Nodevirtual
getState(void)Controlvirtual
getTag() const Nodevirtual
getTitleBMFontForState(State state)ControlButtonvirtual
getTitleColorDispatchTable(void)ControlButtonvirtual
getTitleColorForState(State state) const ControlButtonvirtual
getTitleDispatchTable(void)ControlButtonvirtual
getTitleForState(State state)ControlButtonvirtual
getTitleLabel(void)ControlButtonvirtual
getTitleLabelDispatchTable(void)ControlButtonvirtual
getTitleLabelForState(State state)ControlButtonvirtual
getTitleTTFForState(State state)ControlButtonvirtual
getTitleTTFSizeForState(State state)ControlButtonvirtual
getTouchLocation(Touch *touch)Controlvirtual
getTouchMode() const Layervirtual
getUserData()Nodeinlinevirtual
getUserData() const Nodeinlinevirtual
getUserObject()Nodeinlinevirtual
getUserObject() const Nodeinlinevirtual
getVertexZ() const Nodevirtual
getVerticalMargin(void)ControlButtonvirtual
getWorldToNodeTransform() const Nodevirtual
getZoomOnTouchDown(void)ControlButtonvirtual
getZOrder() const Nodevirtual
Handler typedefControl
hasVisibleParents() const Control
ignoreAnchorPointForPosition(bool ignore)Nodevirtual
init()ControlButtonvirtual
initWithBackgroundSprite(Scale9Sprite *sprite)ControlButtonvirtual
initWithLabelAndBackgroundSprite(Node *label, Scale9Sprite *backgroundSprite)ControlButtonvirtual
initWithTitleAndFontNameAndFontSize(std::string title, const char *fontName, float fontSize)ControlButtonvirtual
insertChild(Node *child, int z)Nodeprotected
INVALID_TAGNodestatic
invocationWithTargetAndActionForControlEvent(Object *target, Handler action, EventType controlEvent)Controlprotected
isAccelerometerEnabled() const Layervirtual
isCascadeColorEnabled() const overrideLayerRGBAvirtual
isCascadeOpacityEnabled() const overrideLayerRGBAvirtual
isEnabled() const Controlvirtual
isEqual(const Object *object)Objectvirtual
isHighlighted() const Controlvirtual
isIgnoreAnchorPointForPosition() const Nodevirtual
isKeyboardEnabled() const Layervirtual
isKeypadEnabled() const finalLayerinlinevirtual
isOpacityModifyRGB() const overrideControlvirtual
isPushed() const ControlButtoninline
isRunning() const Nodevirtual
isScheduled(SEL_SCHEDULE selector)Node
isSelected() const Controlvirtual
isSingleReference() const Object
isSwallowsTouches() const Layervirtual
isTouchEnabled() const Layer
isTouchInside(Touch *touch)Controlvirtual
isVisible() const Nodevirtual
keyBackClicked() finalLayerinlinevirtual
keyMenuClicked() finalLayerinlinevirtual
keyPressed(int keyCode) finalLayerinlinevirtual
keyReleased(int keyCode) finalLayerinlinevirtual
Layer()Layer
LayerRGBA()LayerRGBA
needsLayout(void)ControlButtonvirtual
Node(void)Node
nodeToParentTransform() const Nodeinlinevirtual
nodeToWorldTransform() const Nodeinlinevirtual
numberOfRunningActions() const Nodeinline
Object()Object
onAcceleration(Acceleration *acc, Event *unused_event)Layervirtual
onEnter()Nodevirtual
onEnterTransitionDidFinish()Nodevirtual
onExit()Nodevirtual
onExitTransitionDidStart()Nodevirtual
onKeyPressed(EventKeyboard::KeyCode keyCode, Event *event)Layervirtual
onKeyReleased(EventKeyboard::KeyCode keyCode, Event *event)Layervirtual
onTouchBegan(Touch *touch, Event *event) overrideControlButtonvirtual
onTouchCancelled(Touch *touch, Event *event) overrideControlButtonvirtual
onTouchEnded(Touch *touch, Event *event) overrideControlButtonvirtual
onTouchesBegan(const std::vector< Touch * > &touches, Event *unused_event)Layervirtual
onTouchesCancelled(const std::vector< Touch * > &touches, Event *unused_event)Layervirtual
onTouchesEnded(const std::vector< Touch * > &touches, Event *unused_event)Layervirtual
onTouchesMoved(const std::vector< Touch * > &touches, Event *unused_event)Layervirtual
onTouchMoved(Touch *touch, Event *event) overrideControlButtonvirtual
parentToNodeTransform() const Nodeinlinevirtual
pause(void)Node
pauseSchedulerAndActions(void)Node
registerWithTouchDispatcher() finalLayerinlinevirtual
release()Objectinline
removeAllChildren()Nodevirtual
removeAllChildrenWithCleanup(bool cleanup)Nodevirtual
removeAllComponents()Nodevirtual
removeChild(Node *child, bool cleanup=true)Nodevirtual
removeChildByTag(int tag, bool cleanup=true)Nodevirtual
removeComponent(const char *pName)Nodevirtual
removeFromParent()Nodevirtual
removeFromParentAndCleanup(bool cleanup)Nodevirtual
removeTargetWithActionForControlEvent(Object *target, Handler action, EventType controlEvent)Controlprotected
removeTargetWithActionForControlEvents(Object *target, Handler action, EventType controlEvents)Controlvirtual
reorderChild(Node *child, int zOrder)Nodevirtual
resume(void)Node
resumeSchedulerAndActions(void)Node
retain()Objectinline
retainCount() const Object
runAction(Action *action)Node
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)Node
schedule(SEL_SCHEDULE selector, float interval)Node
schedule(SEL_SCHEDULE selector)Node
scheduleOnce(SEL_SCHEDULE selector, float delay)Node
scheduleUpdate(void)Node
scheduleUpdateWithPriority(int priority)Node
scheduleUpdateWithPriorityLua(int handler, int priority)Node
sendActionsForControlEvents(EventType controlEvents)Controlvirtual
setAccelerometerEnabled(bool value)Layervirtual
setAccelerometerInterval(double interval)Layervirtual
setActionManager(ActionManager *actionManager)Nodevirtual
setAdditionalTransform(const AffineTransform &additionalTransform)Node
setAdjustBackgroundImage(bool adjustBackgroundImage)ControlButton
setAnchorPoint(const Point &anchorPoint)Nodevirtual
setBackgroundSprite(Scale9Sprite *var)ControlButtonvirtual
setBackgroundSpriteDispatchTable(Dictionary *var)ControlButtonvirtual
setBackgroundSpriteForState(Scale9Sprite *sprite, State state)ControlButtonvirtual
setBackgroundSpriteFrameForState(SpriteFrame *spriteFrame, State state)ControlButtonvirtual
setCascadeColorEnabled(bool cascadeColorEnabled) overrideLayerRGBAvirtual
setCascadeOpacityEnabled(bool cascadeOpacityEnabled) overrideLayerRGBAvirtual
setColor(const Color3B &) overrideControlButtonvirtual
setContentSize(const Size &contentSize)Nodevirtual
setEnabled(bool enabled)ControlButtonvirtual
setEventDispatcher(EventDispatcher *dispatcher)Nodevirtual
setGLServerState(int serverState)Nodeinline
setGrid(GridBase *grid)Nodevirtual
setHighlighted(bool enabled)ControlButtonvirtual
setKeyboardEnabled(bool value)Layervirtual
setKeypadEnabled(bool value)Layervirtual
setLabelAnchorPoint(Point var)ControlButtonvirtual
setMargins(int marginH, int marginV)ControlButtonvirtual
setOpacity(GLubyte var) overrideControlButtonvirtual
setOpacityModifyRGB(bool bOpacityModifyRGB) overrideControlvirtual
setOrderOfArrival(int orderOfArrival)Nodevirtual
setParent(Node *parent)Nodevirtual
setPosition(const Point &position)Nodevirtual
setPosition(float x, float y)Nodevirtual
setPositionX(float x)Nodevirtual
setPositionY(float y)Nodevirtual
setPreferredSize(Size var)ControlButtonvirtual
setRotation(float rotation)Nodevirtual
setRotationX(float rotationX)Nodevirtual
setRotationY(float rotationY)Nodevirtual
setScale(float scale)Nodevirtual
setScale(float scaleX, float scaleY)Nodevirtual
setScaleX(float scaleX)Nodevirtual
setScaleY(float scaleY)Nodevirtual
setScheduler(Scheduler *scheduler)Nodevirtual
setSelected(bool enabled)ControlButtonvirtual
setShaderProgram(GLProgram *shaderProgram)Nodevirtual
setSkewX(float fSkewX)Nodevirtual
setSkewY(float fSkewY)Nodevirtual
setSwallowsTouches(bool swallowsTouches)Layervirtual
setTag(int tag)Nodevirtual
setTitleBMFontForState(const char *fntFile, State state)ControlButtonvirtual
setTitleColorDispatchTable(Dictionary *var)ControlButtonvirtual
setTitleColorForState(Color3B color, State state)ControlButtonvirtual
setTitleDispatchTable(Dictionary *var)ControlButtonvirtual
setTitleForState(String *title, State state)ControlButtonvirtual
setTitleLabel(Node *var)ControlButtonvirtual
setTitleLabelDispatchTable(Dictionary *var)ControlButtonvirtual
setTitleLabelForState(Node *label, State state)ControlButtonvirtual
setTitleTTFForState(const char *fntFile, State state)ControlButtonvirtual
setTitleTTFSizeForState(float size, State state)ControlButtonvirtual
setTouchEnabled(bool value)Layer
setTouchMode(Touch::DispatchMode mode)Layervirtual
setUserData(void *userData)Nodevirtual
setUserObject(Object *userObject)Nodevirtual
setVertexZ(float vertexZ)Nodevirtual
setVisible(bool visible)Nodevirtual
setZoomOnTouchDown(bool var)ControlButtonvirtual
setZOrder(int zOrder)Nodevirtual
sortAllChildren()Nodevirtual
State enum nameControl
stopAction(Action *action)Node
stopActionByTag(int tag)Node
stopAllActions()Node
transform()Node
transformAncestors()Node
unschedule(SEL_SCHEDULE selector)Node
unscheduleAllSelectors(void)Node
unscheduleUpdate(void)Node
update(float delta)Nodevirtual
updateDisplayedColor(const Color3B &parentColor) overrideLayerRGBAvirtual
updateDisplayedOpacity(GLubyte parentOpacity) overrideLayerRGBAvirtual
updateTransform()Nodevirtual
visit()Nodevirtual
worldToNodeTransform() const Nodeinlinevirtual
~Control()Controlvirtual
~ControlButton()ControlButtonvirtual
~Layer()Layervirtual
~LayerRGBA()LayerRGBAvirtual
~Node(void)Nodevirtual
~Object()Objectvirtual
~RGBAProtocol()RGBAProtocolinlinevirtual