cocos2d-x  3.0alpha1
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DisplayLinkDirector Member List

This is the complete list of members for DisplayLinkDirector, including all inherited members.

_accumDtDirectorprotected
_actionManagerDirectorprotected
_animationIntervalDirectorprotected
_autoReleaseCountObjectprotected
_contentScaleFactorDirectorprotected
_deltaTimeDirectorprotected
_displayStatsDirectorprotected
_drawsLabelDirectorprotected
_eventDispatcherDirectorprotected
_FPSDirectorprotected
_FPSLabelDirectorprotected
_frameRateDirectorprotected
_framesDirectorprotected
_IDObject
_invalidDisplayLinkDirectorprotected
_landscapeDirectorprotected
_lastUpdateDirectorprotected
_luaIDObject
_nextDeltaTimeZeroDirectorprotected
_nextSceneDirectorprotected
_notificationNodeDirectorprotected
_oldAnimationIntervalDirectorprotected
_openGLViewDirectorprotected
_pausedDirectorprotected
_projectionDirectorprotected
_projectionDelegateDirectorprotected
_purgeDirecotorInNextLoopDirectorprotected
_referenceObjectprotected
_runningSceneDirectorprotected
_scenesStackDirectorprotected
_schedulerDirectorprotected
_secondsPerFrameDirectorprotected
_sendCleanupToSceneDirectorprotected
_SPFLabelDirectorprotected
_textureCacheDirectorprotected
_totalFramesDirectorprotected
_winSizeInPointsDirectorprotected
acceptVisitor(DataVisitor &visitor)Objectvirtual
autorelease()Object
calculateDeltaTime()Directorprotected
calculateMPF()Directorprotected
convertToGL(const Point &point)Director
convertToUI(const Point &point)Director
createStatsLabel()Directorprotected
destroyTextureCache()Directorprotected
Director(void)Director
DisplayLinkDirector()DisplayLinkDirectorinline
drawScene()Director
end()Director
getActionManager() const Director
getAnimationInterval()Directorinline
getContentScaleFactor() const Director
getDelegate() const Director
getDeltaTime() const Director
getEventDispatcher() const Director
getFPSImageData(unsigned char **datapointer, long *length)Directorprotected
getFrameRate() const Directorinline
getInstance()Directorstatic
getNotificationNode()Director
getOpenGLView()Directorinline
getProjection()Directorinline
getRunningScene()Directorinline
getScheduler() const Director
getSecondsPerFrame()Directorinline
getTextureCache() const Director
getTotalFrames()Directorinline
getVisibleOrigin() const Director
getVisibleSize() const Director
getWinSize() const Director
getWinSizeInPixels() const Director
getZEye() const Director
init(void)Directorvirtual
initTextureCache()Directorprotected
isDisplayStats()Directorinline
isEqual(const Object *object)Objectvirtual
isNextDeltaTimeZero()Directorinline
isPaused()Directorinline
isSendCleanupToScene()Directorinline
isSingleReference() const Object
mainLoop() overrideDisplayLinkDirectorvirtual
Object()Object
pause()Director
popScene()Director
popToRootScene()Director
popToSceneStackLevel(int level)Director
Projection enum nameDirector
purgeCachedData()Director
purgeDirector()Directorprotected
pushScene(Scene *scene)Director
release()Objectinline
replaceScene(Scene *scene)Director
resume()Director
retain()Objectinline
retainCount() const Object
runWithScene(Scene *scene)Director
setActionManager(ActionManager *actionManager)Director
setAlphaBlending(bool on)Director
setAnimationInterval(double value) overrideDisplayLinkDirectorvirtual
setContentScaleFactor(float scaleFactor)Director
setDefaultValues()Director
setDelegate(DirectorDelegate *delegate)Director
setDepthTest(bool on)Director
setDisplayStats(bool displayStats)Directorinline
setEventDispatcher(EventDispatcher *dispatcher)Director
setGLDefaultValues()Director
setNextDeltaTimeZero(bool nextDeltaTimeZero)Director
setNextScene()Directorprotected
setNotificationNode(Node *node)Director
setOpenGLView(EGLView *openGLView)Director
setProjection(Projection projection)Director
setScheduler(Scheduler *scheduler)Director
setViewport()Director
sharedDirector()Directorinlinestatic
showStats()Directorprotected
startAnimation() overrideDisplayLinkDirectorvirtual
stopAnimation() overrideDisplayLinkDirectorvirtual
update(float dt)Objectinlinevirtual
~Director(void)Directorvirtual
~Object()Objectvirtual