cocos2d-x  3.0alpha1
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PhysicsWorld Member List

This is the complete list of members for PhysicsWorld, including all inherited members.

_bodiesPhysicsWorldprotected
_debugDrawPhysicsWorldprotected
_debugDrawMaskPhysicsWorldprotected
_delayAddBodiesPhysicsWorldprotected
_delayAddJointsPhysicsWorldprotected
_delayDirtyPhysicsWorldprotected
_delayRemoveBodiesPhysicsWorldprotected
_delayRemoveJointsPhysicsWorldprotected
_gravityPhysicsWorldprotected
_infoPhysicsWorldprotected
_jointsPhysicsWorldprotected
_scenePhysicsWorldprotected
_speedPhysicsWorldprotected
addBody(PhysicsBody *body)PhysicsWorldprotectedvirtual
addBodyOrDelay(PhysicsBody *body)PhysicsWorldprotectedvirtual
addJoint(PhysicsJoint *joint)PhysicsWorldvirtual
addJointOrDelay(PhysicsJoint *joint)PhysicsWorldprotectedvirtual
addShape(PhysicsShape *shape)PhysicsWorldprotectedvirtual
collisionBeginCallback(PhysicsContact &contact)PhysicsWorldprotectedvirtual
collisionPostSolveCallback(PhysicsContact &contact)PhysicsWorldprotectedvirtual
collisionPreSolveCallback(PhysicsContact &contact)PhysicsWorldprotectedvirtual
collisionSeparateCallback(PhysicsContact &contact)PhysicsWorldprotectedvirtual
construct(Scene &scene)PhysicsWorldprotectedstatic
debugDraw()PhysicsWorldprotectedvirtual
DEBUGDRAW_ALLPhysicsWorldstatic
DEBUGDRAW_CONTACTPhysicsWorldstatic
DEBUGDRAW_JOINTPhysicsWorldstatic
DEBUGDRAW_NONEPhysicsWorldstatic
DEBUGDRAW_SHAPEPhysicsWorldstatic
doAddBody(PhysicsBody *body)PhysicsWorldprotectedvirtual
doAddJoint(PhysicsJoint *joint)PhysicsWorldprotectedvirtual
doRemoveBody(PhysicsBody *body)PhysicsWorldprotectedvirtual
doRemoveJoint(PhysicsJoint *joint)PhysicsWorldprotectedvirtual
getAllBodies() const PhysicsWorld
getBody(int tag) const PhysicsWorld
getDebugDrawMask()PhysicsWorldinline
getGravity() const PhysicsWorldinline
getScene() const PhysicsWorldinline
getShape(const Point &point) const PhysicsWorld
getShapes(const Point &point) const PhysicsWorld
init(Scene &scene)PhysicsWorldprotected
PhysicsBody classPhysicsWorldfriend
PhysicsDebugDraw classPhysicsWorldfriend
PhysicsJoint classPhysicsWorldfriend
PhysicsShape classPhysicsWorldfriend
PhysicsWorld()PhysicsWorldprotected
PhysicsWorldCallback classPhysicsWorldfriend
queryPoint(PhysicsPointQueryCallbackFunc func, const Point &point, void *data)PhysicsWorld
queryRect(PhysicsRectQueryCallbackFunc func, const Rect &rect, void *data)PhysicsWorld
rayCast(PhysicsRayCastCallbackFunc func, const Point &point1, const Point &point2, void *data)PhysicsWorld
removeAllBodies()PhysicsWorldvirtual
removeAllJoints(bool destroy)PhysicsWorldvirtual
removeBody(PhysicsBody *body)PhysicsWorldvirtual
removeBody(int tag)PhysicsWorldvirtual
removeBodyOrDelay(PhysicsBody *body)PhysicsWorldprotectedvirtual
removeJoint(PhysicsJoint *joint, bool destroy)PhysicsWorldvirtual
removeJointOrDelay(PhysicsJoint *joint)PhysicsWorldprotectedvirtual
removeShape(PhysicsShape *shape)PhysicsWorldprotectedvirtual
Scene classPhysicsWorldfriend
setDebugDrawMask(int mask)PhysicsWorld
setGravity(const Vect &gravity)PhysicsWorld
Sprite classPhysicsWorldfriend
update(float delta)PhysicsWorldprotectedvirtual
updateBodies()PhysicsWorldprotectedvirtual
updateJoints()PhysicsWorldprotectedvirtual
~PhysicsWorld()PhysicsWorldprotectedvirtual