This is the complete list of members for Grid3D, including all inherited members.
_active | GridBase | protected |
_autoReleaseCount | Object | protected |
_directorProjection | GridBase | protected |
_grabber | GridBase | protected |
_gridSize | GridBase | protected |
_ID | Object | |
_indices | Grid3D | protected |
_isTextureFlipped | GridBase | protected |
_luaID | Object | |
_originalVertices | Grid3D | protected |
_reference | Object | protected |
_reuseGrid | GridBase | protected |
_shaderProgram | GridBase | protected |
_step | GridBase | protected |
_texCoordinates | Grid3D | protected |
_texture | GridBase | protected |
_vertices | Grid3D | protected |
acceptVisitor(DataVisitor &visitor) | Object | virtual |
afterDraw(Node *target) | GridBase | |
autorelease() | Object | |
beforeDraw(void) | GridBase | |
blit() override | Grid3D | virtual |
calculateVertexPoints() override | Grid3D | virtual |
create(const Size &gridSize, Texture2D *texture, bool bFlipped) | Grid3D | static |
create(const Size &gridSize) | Grid3D | static |
getGridSize(void) const | GridBase | inline |
getOriginalVertex(const Point &pos) const | Grid3D | |
getReuseGrid(void) const | GridBase | inline |
getStep(void) const | GridBase | inline |
getVertex(const Point &pos) const | Grid3D | |
Grid3D() | Grid3D | |
initWithSize(const Size &gridSize, Texture2D *texture, bool bFlipped) | GridBase | |
initWithSize(const Size &gridSize) | GridBase | |
isActive(void) const | GridBase | inline |
isEqual(const Object *object) | Object | virtual |
isSingleReference() const | Object | |
isTextureFlipped(void) const | GridBase | inline |
Object() | Object | |
originalVertex(const Point &pos) const | Grid3D | inline |
release() | Object | inline |
retain() | Object | inline |
retainCount() const | Object | |
reuse() override | Grid3D | virtual |
set2DProjection(void) | GridBase | |
setActive(bool bActive) | GridBase | |
setGridSize(const Size &gridSize) | GridBase | inline |
setReuseGrid(int nReuseGrid) | GridBase | inline |
setStep(const Point &step) | GridBase | inline |
setTextureFlipped(bool bFlipped) | GridBase | |
setVertex(const Point &pos, const Vertex3F &vertex) | Grid3D | |
update(float dt) | Object | inlinevirtual |
vertex(const Point &pos) const | Grid3D | inline |
~Grid3D(void) | Grid3D | |
~GridBase(void) | GridBase | virtual |
~Object() | Object | virtual |