_autoReleaseCount | Object | protected |
_buffersVBO | TextureAtlas | protected |
_capacity | TextureAtlas | protected |
_dirty | TextureAtlas | protected |
_ID | Object | |
_indices | TextureAtlas | protected |
_luaID | Object | |
_quads | TextureAtlas | protected |
_reference | Object | protected |
_texture | TextureAtlas | protected |
_totalQuads | TextureAtlas | protected |
_VAOname | TextureAtlas | protected |
acceptVisitor(DataVisitor &visitor) | Object | virtual |
autorelease() | Object | |
create(const char *file, long capacity) | TextureAtlas | static |
createWithTexture(Texture2D *texture, long capacity) | TextureAtlas | static |
description() const | TextureAtlas | |
drawNumberOfQuads(long n) | TextureAtlas | |
drawNumberOfQuads(long numberOfQuads, long start) | TextureAtlas | |
drawQuads() | TextureAtlas | |
fillWithEmptyQuadsFromIndex(long index, long amount) | TextureAtlas | |
getCapacity() const | TextureAtlas | |
getQuads() | TextureAtlas | |
getTexture() const | TextureAtlas | |
getTotalQuads() const | TextureAtlas | |
increaseTotalQuadsWith(long amount) | TextureAtlas | |
initWithFile(const char *file, long capacity) | TextureAtlas | |
initWithTexture(Texture2D *texture, long capacity) | TextureAtlas | |
insertQuad(V3F_C4B_T2F_Quad *quad, long index) | TextureAtlas | |
insertQuadFromIndex(long fromIndex, long newIndex) | TextureAtlas | |
insertQuads(V3F_C4B_T2F_Quad *quads, long index, long amount) | TextureAtlas | |
isDirty(void) | TextureAtlas | inline |
isEqual(const Object *object) | Object | virtual |
isSingleReference() const | Object | |
listenBackToForeground(Object *obj) | TextureAtlas | |
moveQuadsFromIndex(long oldIndex, long amount, long newIndex) | TextureAtlas | |
moveQuadsFromIndex(long index, long newIndex) | TextureAtlas | |
Object() | Object | |
release() | Object | inline |
removeAllQuads() | TextureAtlas | |
removeQuadAtIndex(long index) | TextureAtlas | |
removeQuadsAtIndex(long index, long amount) | TextureAtlas | |
resizeCapacity(long capacity) | TextureAtlas | |
retain() | Object | inline |
retainCount() const | Object | |
setDirty(bool bDirty) | TextureAtlas | inline |
setQuads(V3F_C4B_T2F_Quad *quads) | TextureAtlas | |
setTexture(Texture2D *texture) | TextureAtlas | |
TextureAtlas() | TextureAtlas | |
update(float dt) | Object | inlinevirtual |
updateQuad(V3F_C4B_T2F_Quad *quad, long index) | TextureAtlas | |
~Object() | Object | virtual |
~TextureAtlas() | TextureAtlas | virtual |