cocos2d-x  3.0alpha1
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TextureAtlas Member List

This is the complete list of members for TextureAtlas, including all inherited members.

_autoReleaseCountObjectprotected
_buffersVBOTextureAtlasprotected
_capacityTextureAtlasprotected
_dirtyTextureAtlasprotected
_IDObject
_indicesTextureAtlasprotected
_luaIDObject
_quadsTextureAtlasprotected
_referenceObjectprotected
_textureTextureAtlasprotected
_totalQuadsTextureAtlasprotected
_VAOnameTextureAtlasprotected
acceptVisitor(DataVisitor &visitor)Objectvirtual
autorelease()Object
create(const char *file, long capacity)TextureAtlasstatic
createWithTexture(Texture2D *texture, long capacity)TextureAtlasstatic
description() const TextureAtlas
drawNumberOfQuads(long n)TextureAtlas
drawNumberOfQuads(long numberOfQuads, long start)TextureAtlas
drawQuads()TextureAtlas
fillWithEmptyQuadsFromIndex(long index, long amount)TextureAtlas
getCapacity() const TextureAtlas
getQuads()TextureAtlas
getTexture() const TextureAtlas
getTotalQuads() const TextureAtlas
increaseTotalQuadsWith(long amount)TextureAtlas
initWithFile(const char *file, long capacity)TextureAtlas
initWithTexture(Texture2D *texture, long capacity)TextureAtlas
insertQuad(V3F_C4B_T2F_Quad *quad, long index)TextureAtlas
insertQuadFromIndex(long fromIndex, long newIndex)TextureAtlas
insertQuads(V3F_C4B_T2F_Quad *quads, long index, long amount)TextureAtlas
isDirty(void)TextureAtlasinline
isEqual(const Object *object)Objectvirtual
isSingleReference() const Object
listenBackToForeground(Object *obj)TextureAtlas
moveQuadsFromIndex(long oldIndex, long amount, long newIndex)TextureAtlas
moveQuadsFromIndex(long index, long newIndex)TextureAtlas
Object()Object
release()Objectinline
removeAllQuads()TextureAtlas
removeQuadAtIndex(long index)TextureAtlas
removeQuadsAtIndex(long index, long amount)TextureAtlas
resizeCapacity(long capacity)TextureAtlas
retain()Objectinline
retainCount() const Object
setDirty(bool bDirty)TextureAtlasinline
setQuads(V3F_C4B_T2F_Quad *quads)TextureAtlas
setTexture(Texture2D *texture)TextureAtlas
TextureAtlas()TextureAtlas
update(float dt)Objectinlinevirtual
updateQuad(V3F_C4B_T2F_Quad *quad, long index)TextureAtlas
~Object()Objectvirtual
~TextureAtlas()TextureAtlasvirtual