cocos2d-x  3.0alpha1
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Scale9Sprite Member List

This is the complete list of members for Scale9Sprite, including all inherited members.

_actionManagerNodeprotected
_additionalTransformNodemutableprotected
_additionalTransformDirtyNodemutableprotected
_anchorPointNodeprotected
_anchorPointInPointsNodeprotected
_autoReleaseCountObjectprotected
_bottomScale9Spriteprotected
_bottomLeftScale9Spriteprotected
_bottomRightScale9Spriteprotected
_cameraNodeprotected
_capInsetsScale9Spriteprotected
_capInsetsInternalScale9Spriteprotected
_cascadeColorEnabledNodeRGBAprotected
_cascadeOpacityEnabledNodeRGBAprotected
_centreScale9Spriteprotected
_childrenNodeprotected
_componentContainerNodeprotected
_contentSizeNodeprotected
_displayedColorNodeRGBAprotected
_displayedOpacityNodeRGBAprotected
_eventDispatcherNodeprotected
_gridNodeprotected
_IDObject
_ignoreAnchorPointForPositionNodeprotected
_insetBottomScale9Spriteprotected
_insetLeftScale9Spriteprotected
_insetRightScale9Spriteprotected
_insetTopScale9Spriteprotected
_inverseNodemutableprotected
_inverseDirtyNodemutableprotected
_isTransitionFinishedNodeprotected
_leftScale9Spriteprotected
_luaIDObject
_opacityModifyRGBScale9Spriteprotected
_orderOfArrivalNodeprotected
_originalSizeScale9Spriteprotected
_parentNodeprotected
_positionNodeprotected
_positionsAreDirtyScale9Spriteprotected
_preferredSizeScale9Spriteprotected
_realColorNodeRGBAprotected
_realOpacityNodeRGBAprotected
_referenceObjectprotected
_reorderChildDirtyNodeprotected
_rightScale9Spriteprotected
_rotationXNodeprotected
_rotationYNodeprotected
_runningNodeprotected
_scale9ImageScale9Spriteprotected
_scaleXNodeprotected
_scaleYNodeprotected
_schedulerNodeprotected
_scriptHandlerNodeprotected
_scriptTypeNodeprotected
_setZOrder(int z)Nodevirtual
_shaderProgramNodeprotected
_skewXNodeprotected
_skewYNodeprotected
_spriteFrameRotatedScale9Spriteprotected
_spriteRectScale9Spriteprotected
_spritesGeneratedScale9Spriteprotected
_tagNodeprotected
_topScale9Spriteprotected
_topLeftScale9Spriteprotected
_topRightScale9Spriteprotected
_transformNodemutableprotected
_transformDirtyNodemutableprotected
_updateScriptHandlerNodeprotected
_userDataNodeprotected
_userObjectNodeprotected
_vertexZNodeprotected
_visibleNodeprotected
_ZOrderNodeprotected
acceptVisitor(DataVisitor &visitor)Objectvirtual
addChild(Node *child)Nodevirtual
addChild(Node *child, int zOrder)Nodevirtual
addChild(Node *child, int zOrder, int tag)Nodevirtual
addComponent(Component *pComponent)Nodevirtual
autorelease()Object
boundingBox() const Nodeinlinevirtual
childrenAlloc(void)Nodeprotected
cleanup()Nodevirtual
convertToNodeSpace(const Point &worldPoint) const Node
convertToNodeSpaceAR(const Point &worldPoint) const Node
convertTouchToNodeSpace(Touch *touch) const Node
convertTouchToNodeSpaceAR(Touch *touch) const Node
convertToWindowSpace(const Point &nodePoint) const Nodeprotected
convertToWorldSpace(const Point &nodePoint) const Node
convertToWorldSpaceAR(const Point &nodePoint) const Node
create()Scale9Spritestatic
create(const char *file, const Rect &rect, const Rect &capInsets)Scale9Spritestatic
create(const Rect &capInsets, const char *file)Scale9Spritestatic
create(const char *file, const Rect &rect)Scale9Spritestatic
create(const char *file)Scale9Spritestatic
createWithSpriteFrame(SpriteFrame *spriteFrame)Scale9Spritestatic
createWithSpriteFrame(SpriteFrame *spriteFrame, const Rect &capInsets)Scale9Spritestatic
createWithSpriteFrameName(const char *spriteFrameName)Scale9Spritestatic
createWithSpriteFrameName(const char *spriteFrameName, const Rect &capInsets)Scale9Spritestatic
description(void) const Node
detachChild(Node *child, long index, bool doCleanup)Nodeprotected
draw()Nodevirtual
getActionByTag(int tag)Node
getActionManager()Nodeinlinevirtual
getActionManager() const Nodeinlinevirtual
getAnchorPoint() const Nodevirtual
getAnchorPointInPoints() const Nodevirtual
getBoundingBox() const Nodevirtual
getCamera()Nodevirtual
getCapInsets(void)Scale9Spritevirtual
getChildByTag(int tag)Node
getChildren()Nodeinlinevirtual
getChildren() const Nodeinlinevirtual
getChildrenCount() const Node
getColor() const overrideScale9Spritevirtual
getComponent(const char *pName)Node
getContentSize() const Nodevirtual
getDisplayedColor() const overrideNodeRGBAvirtual
getDisplayedOpacity() const overrideNodeRGBAvirtual
getEventDispatcher() const Nodeinlinevirtual
getGLServerState() const Nodeinline
getGrid()Nodeinlinevirtual
getGrid() const Nodeinlinevirtual
getInsetBottom(void)Scale9Spritevirtual
getInsetLeft(void)Scale9Spritevirtual
getInsetRight(void)Scale9Spritevirtual
getInsetTop(void)Scale9Spritevirtual
getNodeToParentTransform() const Nodevirtual
getNodeToWorldTransform() const Nodevirtual
getNumberOfRunningActions() const Node
getOpacity() const overrideScale9Spritevirtual
getOrderOfArrival() const Nodevirtual
getOriginalSize(void)Scale9Spritevirtual
getParent()Nodeinlinevirtual
getParent() const Nodeinlinevirtual
getParentToNodeTransform() const Nodevirtual
getPosition() const Nodevirtual
getPosition(float *x, float *y) const Nodevirtual
getPositionX(void) const Nodevirtual
getPositionY(void) const Nodevirtual
getPreferredSize(void)Scale9Spritevirtual
getRotation() const Nodevirtual
getRotationX() const Nodevirtual
getRotationY() const Nodevirtual
getScale() const Nodevirtual
getScaleX() const Nodevirtual
getScaleY() const Nodevirtual
getScheduler()Nodeinlinevirtual
getScheduler() const Nodeinlinevirtual
getShaderProgram()Nodeinlinevirtual
getShaderProgram() const Nodeinlinevirtual
getSkewX() const Nodevirtual
getSkewY() const Nodevirtual
getTag() const Nodevirtual
getUserData()Nodeinlinevirtual
getUserData() const Nodeinlinevirtual
getUserObject()Nodeinlinevirtual
getUserObject() const Nodeinlinevirtual
getVertexZ() const Nodevirtual
getWorldToNodeTransform() const Nodevirtual
getZOrder() const Nodevirtual
ignoreAnchorPointForPosition(bool ignore)Nodevirtual
init()Scale9Spritevirtual
initWithBatchNode(SpriteBatchNode *batchnode, const Rect &rect, bool rotated, const Rect &capInsets)Scale9Spritevirtual
initWithBatchNode(SpriteBatchNode *batchnode, const Rect &rect, const Rect &capInsets)Scale9Spritevirtual
initWithFile(const char *file, const Rect &rect, const Rect &capInsets)Scale9Spritevirtual
initWithFile(const char *file, const Rect &rect)Scale9Spritevirtual
initWithFile(const Rect &capInsets, const char *file)Scale9Spritevirtual
initWithFile(const char *file)Scale9Spritevirtual
initWithSpriteFrame(SpriteFrame *spriteFrame, const Rect &capInsets)Scale9Spritevirtual
initWithSpriteFrame(SpriteFrame *spriteFrame)Scale9Spritevirtual
initWithSpriteFrameName(const char *spriteFrameName, const Rect &capInsets)Scale9Spritevirtual
initWithSpriteFrameName(const char *spriteFrameName)Scale9Spritevirtual
insertChild(Node *child, int z)Nodeprotected
INVALID_TAGNodestatic
isCascadeColorEnabled() const overrideNodeRGBAvirtual
isCascadeOpacityEnabled() const overrideNodeRGBAvirtual
isEqual(const Object *object)Objectvirtual
isIgnoreAnchorPointForPosition() const Nodevirtual
isOpacityModifyRGB(void) const overrideScale9Spritevirtual
isRunning() const Nodevirtual
isScheduled(SEL_SCHEDULE selector)Node
isSingleReference() const Object
isVisible() const Nodevirtual
Node(void)Node
NodeRGBA()NodeRGBA
nodeToParentTransform() const Nodeinlinevirtual
nodeToWorldTransform() const Nodeinlinevirtual
numberOfRunningActions() const Nodeinline
Object()Object
onEnter()Nodevirtual
onEnterTransitionDidFinish()Nodevirtual
onExit()Nodevirtual
onExitTransitionDidStart()Nodevirtual
parentToNodeTransform() const Nodeinlinevirtual
pause(void)Node
pauseSchedulerAndActions(void)Node
release()Objectinline
removeAllChildren()Nodevirtual
removeAllChildrenWithCleanup(bool cleanup)Nodevirtual
removeAllComponents()Nodevirtual
removeChild(Node *child, bool cleanup=true)Nodevirtual
removeChildByTag(int tag, bool cleanup=true)Nodevirtual
removeComponent(const char *pName)Nodevirtual
removeFromParent()Nodevirtual
removeFromParentAndCleanup(bool cleanup)Nodevirtual
reorderChild(Node *child, int zOrder)Nodevirtual
resizableSpriteWithCapInsets(const Rect &capInsets)Scale9Sprite
resume(void)Node
resumeSchedulerAndActions(void)Node
retain()Objectinline
retainCount() const Object
runAction(Action *action)Node
Scale9Sprite()Scale9Sprite
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)Node
schedule(SEL_SCHEDULE selector, float interval)Node
schedule(SEL_SCHEDULE selector)Node
scheduleOnce(SEL_SCHEDULE selector, float delay)Node
scheduleUpdate(void)Node
scheduleUpdateWithPriority(int priority)Node
scheduleUpdateWithPriorityLua(int handler, int priority)Node
setActionManager(ActionManager *actionManager)Nodevirtual
setAdditionalTransform(const AffineTransform &additionalTransform)Node
setAnchorPoint(const Point &anchorPoint)Nodevirtual
setCapInsets(Rect var)Scale9Spritevirtual
setCascadeColorEnabled(bool cascadeColorEnabled) overrideNodeRGBAvirtual
setCascadeOpacityEnabled(bool cascadeOpacityEnabled) overrideNodeRGBAvirtual
setColor(const Color3B &color) overrideScale9Spritevirtual
setContentSize(const Size &size) overrideScale9Spritevirtual
setEventDispatcher(EventDispatcher *dispatcher)Nodevirtual
setGLServerState(int serverState)Nodeinline
setGrid(GridBase *grid)Nodevirtual
setInsetBottom(float var)Scale9Spritevirtual
setInsetLeft(float var)Scale9Spritevirtual
setInsetRight(float var)Scale9Spritevirtual
setInsetTop(float var)Scale9Spritevirtual
setOpacity(GLubyte opacity) overrideScale9Spritevirtual
setOpacityModifyRGB(bool bValue) overrideScale9Spritevirtual
setOrderOfArrival(int orderOfArrival)Nodevirtual
setParent(Node *parent)Nodevirtual
setPosition(const Point &position)Nodevirtual
setPosition(float x, float y)Nodevirtual
setPositionX(float x)Nodevirtual
setPositionY(float y)Nodevirtual
setPreferredSize(Size var)Scale9Spritevirtual
setRotation(float rotation)Nodevirtual
setRotationX(float rotationX)Nodevirtual
setRotationY(float rotationY)Nodevirtual
setScale(float scale)Nodevirtual
setScale(float scaleX, float scaleY)Nodevirtual
setScaleX(float scaleX)Nodevirtual
setScaleY(float scaleY)Nodevirtual
setScheduler(Scheduler *scheduler)Nodevirtual
setShaderProgram(GLProgram *shaderProgram)Nodevirtual
setSkewX(float fSkewX)Nodevirtual
setSkewY(float fSkewY)Nodevirtual
setSpriteFrame(SpriteFrame *spriteFrame)Scale9Spritevirtual
setTag(int tag)Nodevirtual
setUserData(void *userData)Nodevirtual
setUserObject(Object *userObject)Nodevirtual
setVertexZ(float vertexZ)Nodevirtual
setVisible(bool visible)Nodevirtual
setZOrder(int zOrder)Nodevirtual
sortAllChildren()Nodevirtual
stopAction(Action *action)Node
stopActionByTag(int tag)Node
stopAllActions()Node
transform()Node
transformAncestors()Node
unschedule(SEL_SCHEDULE selector)Node
unscheduleAllSelectors(void)Node
unscheduleUpdate(void)Node
update(float delta)Nodevirtual
updateCapInset()Scale9Spriteprotected
updateDisplayedColor(const Color3B &parentColor) overrideScale9Spritevirtual
updateDisplayedOpacity(GLubyte parentOpacity) overrideScale9Spritevirtual
updatePositions()Scale9Spriteprotected
updateTransform()Nodevirtual
updateWithBatchNode(SpriteBatchNode *batchnode, const Rect &rect, bool rotated, const Rect &capInsets)Scale9Spritevirtual
visit() overrideScale9Spritevirtual
worldToNodeTransform() const Nodeinlinevirtual
~Node(void)Nodevirtual
~NodeRGBA()NodeRGBAvirtual
~Object()Objectvirtual
~RGBAProtocol()RGBAProtocolinlinevirtual
~Scale9Sprite()Scale9Spritevirtual