#include <CCDatas.h>
Public Member Functions | |
CCSpriteDisplayData () | |
virtual | ~CCSpriteDisplayData () |
void | setParam (const char *displayName) |
void | copy (CCSpriteDisplayData *displayData) |
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CCDisplayData () | |
virtual | ~CCDisplayData (void) |
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CCObject (void) | |
virtual | ~CCObject (void) |
void | release (void) |
void | retain (void) |
CCObject * | autorelease (void) |
CCObject * | copy (void) |
bool | isSingleReference (void) const |
unsigned int | retainCount (void) const |
virtual bool | isEqual (const CCObject *pObject) |
virtual void | acceptVisitor (CCDataVisitor &visitor) |
virtual void | update (float dt) |
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virtual CCObject * | copyWithZone (CCZone *pZone) |
Static Public Member Functions | |
static CCSpriteDisplayData * | create (void) |
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static CCDisplayData * | create (void) |
static const char * | changeDisplayToTexture (const char *displayName) |
Public Attributes | |
std::string | displayName |
If DisplayType is CS_DISPLAY_SPRITE, then CCBone will use this image name to create a CCSprite from CCSpriteFrameCache. More... | |
CCBaseData | skinData |
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DisplayType | displayType |
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unsigned int | m_uID |
int | m_nLuaID |
Additional Inherited Members | |
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unsigned int | m_uReference |
unsigned int | m_uAutoReleaseCount |
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virtual |
void copy | ( | CCSpriteDisplayData * | displayData) |
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inlinestatic |
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inline |
std::string displayName |
If DisplayType is CS_DISPLAY_SPRITE, then CCBone will use this image name to create a CCSprite from CCSpriteFrameCache.
It should note that when use this name to create CCSprite from CCSpriteFrameCache, you should use m_strDisplayName + ".png", because when use Texture Packer to pack single image file, the name have ".png".
If DisplayType is CS_DISPLAY_ARMATURE, the name is the CCArmature's name. When CCBone init display and type is CS_DISPLAY_ARMATURE, then CCBone will create a CCArmature.
CCBaseData skinData |