cocos2d-x  2.2.3
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CCComAudio Member List

This is the complete list of members for CCComAudio, including all inherited members.

acceptVisitor(CCDataVisitor &visitor)CCObjectvirtual
autorelease(void)CCObject
CCComAudio(void)CCComAudioprotected
CCComponent(void)CCComponentprotected
CCObject(void)CCObject
copy(void)CCObject
copyWithZone(CCZone *pZone)CCCopyingvirtual
create(void)CCComAudiostatic
createInstance(void)CCComAudiostatic
end()CCComAudio
getBackgroundMusicVolume()CCComAudio
getEffectsVolume()CCComAudio
getFile()CCComAudio
getName() const CCComponent
getOwner() const CCComponent
init()CCComAudiovirtual
isBackgroundMusicPlaying()CCComAudio
isEnabled() const CCComAudiovirtual
isEqual(const CCObject *pObject)CCObjectvirtual
isLoop()CCComAudio
isSingleReference(void) const CCObject
m_bEnabledCCComponentprotected
m_nLuaIDCCObject
m_pOwnerCCComponentprotected
m_strNameCCComponentprotected
m_uAutoReleaseCountCCObjectprotected
m_uIDCCObject
m_uReferenceCCObjectprotected
onEnter()CCComAudiovirtual
onExit()CCComAudiovirtual
pauseAllEffects()CCComAudio
pauseBackgroundMusic()CCComAudio
pauseEffect(unsigned int nSoundId)CCComAudio
playBackgroundMusic(const char *pszFilePath, bool bLoop)CCComAudio
playBackgroundMusic(const char *pszFilePath)CCComAudio
playBackgroundMusic()CCComAudio
playEffect(const char *pszFilePath, bool bLoop)CCComAudio
playEffect(const char *pszFilePath)CCComAudio
playEffect()CCComAudio
preloadBackgroundMusic(const char *pszFilePath)CCComAudio
preloadEffect(const char *pszFilePath)CCComAudio
release(void)CCObject
resumeAllEffects()CCComAudio
resumeBackgroundMusic()CCComAudio
resumeEffect(unsigned int nSoundId)CCComAudio
retain(void)CCObject
retainCount(void) const CCObject
rewindBackgroundMusic()CCComAudio
serialize(void *r)CCComAudiovirtual
setBackgroundMusicVolume(float volume)CCComAudio
setEffectsVolume(float volume)CCComAudio
setEnabled(bool b)CCComAudiovirtual
setFile(const char *pszFilePath)CCComAudio
setLoop(bool bLoop)CCComAudio
setName(const char *pName)CCComponent
setOwner(CCNode *pOwner)CCComponent
stopAllEffects()CCComAudio
stopBackgroundMusic(bool bReleaseData)CCComAudio
stopBackgroundMusic()CCComAudio
stopEffect(unsigned int nSoundId)CCComAudio
TypeCCComAudiostatic
unloadEffect(const char *pszFilePath)CCComAudio
update(float delta)CCComponentvirtual
willPlayBackgroundMusic()CCComAudio
~CCComAudio(void)CCComAudioprotectedvirtual
~CCComponent(void)CCComponentvirtual
~CCObject(void)CCObjectvirtual