This is the complete list of members for CCShaderCache, including all inherited members.
| acceptVisitor(CCDataVisitor &visitor) | CCObject | virtual |
| addProgram(CCGLProgram *program, const char *key) | CCShaderCache | |
| autorelease(void) | CCObject | |
| CCObject(void) | CCObject | |
| CCShaderCache() | CCShaderCache | |
| copy(void) | CCObject | |
| copyWithZone(CCZone *pZone) | CCCopying | virtual |
| isEqual(const CCObject *pObject) | CCObject | virtual |
| isSingleReference(void) const | CCObject | |
| loadDefaultShaders() | CCShaderCache | |
| m_nLuaID | CCObject | |
| m_uAutoReleaseCount | CCObject | protected |
| m_uID | CCObject | |
| m_uReference | CCObject | protected |
| programForKey(const char *key) | CCShaderCache | |
| purgeSharedShaderCache() | CCShaderCache | static |
| release(void) | CCObject | |
| reloadDefaultShaders() | CCShaderCache | |
| retain(void) | CCObject | |
| retainCount(void) const | CCObject | |
| sharedShaderCache() | CCShaderCache | static |
| update(float dt) | CCObject | inlinevirtual |
| ~CCObject(void) | CCObject | virtual |
| ~CCShaderCache() | CCShaderCache | virtual |