1 /**************************************************************************** 2 Copyright (c) 2010-2012 cocos2d-x.org 3 4 http://www.cocos2d-x.org 5 6 Permission is hereby granted, free of charge, to any person obtaining a copy 7 of this software and associated documentation files (the "Software"), to deal 8 in the Software without restriction, including without limitation the rights 9 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 10 copies of the Software, and to permit persons to whom the Software is 11 furnished to do so, subject to the following conditions: 12 13 The above copyright notice and this permission notice shall be included in 14 all copies or substantial portions of the Software. 15 16 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 19 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 21 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 22 THE SOFTWARE. 23 ****************************************************************************/ 24 25 /** 26 * @ignore 27 */ 28 ccs.DisplayFactory = ccs.DisplayFactory || ccs.Class.extend({}); 29 ccs.DisplayFactory.addDisplay = function (bone, decoDisplay, displayData) { 30 switch (displayData.displayType) { 31 case ccs.DISPLAY_TYPE_SPRITE: 32 this.addSpriteDisplay(bone, decoDisplay, displayData); 33 break; 34 case ccs.DISPLAY_TYPE_PARTICLE: 35 this.addParticleDisplay(bone, decoDisplay, displayData); 36 break; 37 case ccs.DISPLAY_TYPE_ARMATURE: 38 this.addArmatureDisplay(bone, decoDisplay, displayData); 39 break; 40 default: 41 break; 42 } 43 }; 44 ccs.DisplayFactory.createDisplay = function (bone, decoDisplay) { 45 switch (decoDisplay.getDisplayData().displayType) { 46 case ccs.DISPLAY_TYPE_SPRITE: 47 this.createSpriteDisplay(bone, decoDisplay); 48 break; 49 case ccs.DISPLAY_TYPE_PARTICLE: 50 this.createParticleDisplay(bone, decoDisplay); 51 break; 52 case ccs.DISPLAY_TYPE_ARMATURE: 53 this.createArmatureDisplay(bone, decoDisplay); 54 break; 55 default: 56 break; 57 } 58 }; 59 ccs.DisplayFactory._helpTransform = {a:1, b:0, c:0, d:1, tx:0, ty:0}; 60 ccs.DisplayFactory.updateDisplay = function (bone,dt, dirty) { 61 var display = bone.getDisplayRenderNode(); 62 if(!display) 63 return; 64 65 switch (bone.getDisplayRenderNodeType()) { 66 case ccs.DISPLAY_TYPE_SPRITE: 67 if (dirty){ 68 display.updateArmatureTransform(); 69 } 70 break; 71 case ccs.DISPLAY_TYPE_PARTICLE: 72 this.updateParticleDisplay(bone, display, dt); 73 break; 74 case ccs.DISPLAY_TYPE_ARMATURE: 75 this.updateArmatureDisplay(bone, display, dt); 76 break; 77 default: 78 display.setAdditionalTransform(bone.nodeToArmatureTransform()); 79 break; 80 } 81 82 if (ccs.ENABLE_PHYSICS_CHIPMUNK_DETECT || ccs.ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX) { 83 if (dirty) { 84 var decoDisplay = bone.getDisplayManager().getCurrentDecorativeDisplay(); 85 var detector = decoDisplay.getColliderDetector(); 86 if (detector) { 87 var node = decoDisplay.getDisplay(); 88 var displayTransform = node.nodeToParentTransform(); 89 var helpTransform = this._helpTransform; 90 helpTransform.a = displayTransform.a; 91 helpTransform.b = displayTransform.b; 92 helpTransform.c = displayTransform.c; 93 helpTransform.d = displayTransform.d; 94 helpTransform.tx = displayTransform.tx; 95 helpTransform.ty = displayTransform.ty; 96 var anchorPoint = node.getAnchorPointInPoints(); 97 anchorPoint = cc.PointApplyAffineTransform(anchorPoint, helpTransform); 98 helpTransform.tx = anchorPoint.x; 99 helpTransform.ty = anchorPoint.y; 100 var t = cc.AffineTransformConcat(helpTransform, bone.getArmature().nodeToParentTransform()); 101 detector.updateTransform(t); 102 } 103 } 104 } 105 106 }; 107 ccs.DisplayFactory.addSpriteDisplay = function (bone, decoDisplay, displayData) { 108 var sdp = new ccs.SpriteDisplayData(); 109 sdp.copy(displayData); 110 decoDisplay.setDisplayData(sdp); 111 this.createSpriteDisplay(bone, decoDisplay); 112 }; 113 114 ccs.DisplayFactory.createSpriteDisplay = function (bone, decoDisplay) { 115 var skin = null; 116 var displayData = decoDisplay.getDisplayData(); 117 //! remove .xxx 118 var textureName = displayData.displayName; 119 var startPos = textureName.lastIndexOf("."); 120 if (startPos != -1) { 121 textureName = textureName.substring(0, startPos); 122 } 123 //! create display 124 if (textureName == "") { 125 skin = ccs.Skin.create(); 126 } 127 else { 128 skin = ccs.Skin.createWithSpriteFrameName(textureName + ".png"); 129 } 130 decoDisplay.setDisplay(skin); 131 skin.setBone(bone); 132 this.initSpriteDisplay(bone, decoDisplay, displayData.displayName, skin); 133 var armature = bone.getArmature(); 134 if (armature) { 135 if (armature.getArmatureData().dataVersion >= ccs.CONST_VERSION_COMBINED) 136 skin.setSkinData(displayData.skinData); 137 else 138 skin.setSkinData(bone.getBoneData()); 139 } 140 141 142 }; 143 144 ccs.DisplayFactory.initSpriteDisplay = function(bone, decoDisplay, displayName, skin){ 145 var textureName = displayName; 146 var startPos = textureName.lastIndexOf("."); 147 if (startPos != -1) { 148 textureName = textureName.substring(0, startPos); 149 } 150 var textureData = ccs.armatureDataManager.getTextureData(textureName); 151 if (textureData) { 152 //! Init display anchorPoint, every Texture have a anchor point 153 skin.setAnchorPoint(textureData.pivotX, textureData.pivotY); 154 } 155 if (ccs.ENABLE_PHYSICS_CHIPMUNK_DETECT || ccs.ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX) { 156 if (textureData && textureData.contourDataList.length > 0) { 157 var colliderDetector = ccs.ColliderDetector.create(bone); 158 colliderDetector.addContourDataList(textureData.contourDataList); 159 decoDisplay.setColliderDetector(colliderDetector); 160 } 161 } 162 }; 163 164 ccs.DisplayFactory.addArmatureDisplay = function (bone, decoDisplay, displayData) { 165 var adp = new ccs.ArmatureDisplayData(); 166 adp.copy(displayData); 167 decoDisplay.setDisplayData(adp); 168 169 this.createArmatureDisplay(bone, decoDisplay); 170 }; 171 ccs.DisplayFactory.createArmatureDisplay = function (bone, decoDisplay) { 172 var displayData = decoDisplay.getDisplayData(); 173 var armature = ccs.Armature.create(displayData.displayName, bone); 174 decoDisplay.setDisplay(armature); 175 }; 176 ccs.DisplayFactory.updateArmatureDisplay = function (bone, armature, dt) { 177 if (armature) { 178 armature.sortAllChildren(); 179 armature.update(dt); 180 } 181 }; 182 183 ccs.DisplayFactory.addParticleDisplay = function (bone, decoDisplay, displayData) { 184 var adp = new ccs.ParticleDisplayData(); 185 adp.copy(displayData); 186 decoDisplay.setDisplayData(adp); 187 this.createParticleDisplay(bone, decoDisplay); 188 }; 189 ccs.DisplayFactory.createParticleDisplay = function (bone, decoDisplay) { 190 var displayData = decoDisplay.getDisplayData(); 191 var system = cc.ParticleSystem.create(displayData.displayName); 192 var armature = bone.getArmature(); 193 if (armature) { 194 system.setParent(bone.getArmature()); 195 } 196 decoDisplay.setDisplay(system); 197 }; 198 ccs.DisplayFactory.updateParticleDisplay = function (bone, particleSystem, dt) { 199 var node = new ccs.BaseData(); 200 ccs.TransformHelp.matrixToNode(bone.nodeToArmatureTransform(), node); 201 particleSystem.setPosition(node.x, node.y); 202 particleSystem.setScaleX(node.scaleX); 203 particleSystem.setScaleY(node.scaleY); 204 particleSystem.update(dt); 205 }; 206