1 /**************************************************************************** 2 Copyright (c) 2010-2012 cocos2d-x.org 3 Copyright (c) 2008-2010 Ricardo Quesada 4 Copyright (c) 2011 Zynga Inc. 5 6 http://www.cocos2d-x.org 7 8 Permission is hereby granted, free of charge, to any person obtaining a copy 9 of this software and associated documentation files (the "Software"), to deal 10 in the Software without restriction, including without limitation the rights 11 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 12 copies of the Software, and to permit persons to whom the Software is 13 furnished to do so, subject to the following conditions: 14 15 The above copyright notice and this permission notice shall be included in 16 all copies or substantial portions of the Software. 17 18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 21 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 22 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 23 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 24 THE SOFTWARE. 25 ****************************************************************************/ 26 27 /** 28 * @class 29 * @extends cc.Class 30 */ 31 cc.PointObject = cc.Class.extend(/** @lends cc.PointObject# */{ 32 _ratio:null, 33 _offset:null, 34 _child:null, 35 36 /** 37 * @return {cc.Point} 38 */ 39 getRatio:function () { 40 return this._ratio; 41 }, 42 43 /** 44 * @param {cc.Point} value 45 */ 46 setRatio:function (value) { 47 this._ratio = value; 48 }, 49 50 /** 51 * @return {cc.Point} 52 */ 53 getOffset:function () { 54 return this._offset; 55 }, 56 57 /** 58 * @param {cc.Point} value 59 */ 60 setOffset:function (value) { 61 this._offset = value; 62 }, 63 64 /** 65 * @return {cc.Node} 66 */ 67 getChild:function () { 68 return this._child; 69 }, 70 71 /** 72 * @param {cc.Node} value 73 */ 74 setChild:function (value) { 75 this._child = value; 76 }, 77 78 /** 79 * @param {cc.Point} ratio 80 * @param {cc.Point} offset 81 * @return {Boolean} 82 */ 83 initWithCCPoint:function (ratio, offset) { 84 this._ratio = ratio; 85 this._offset = offset; 86 this._child = null; 87 return true; 88 } 89 }); 90 91 /** 92 * @param {cc.Point} ratio 93 * @param {cc.Point} offset 94 * @return {cc.PointObject} 95 */ 96 cc.PointObject.create = function (ratio, offset) { 97 var ret = new cc.PointObject(); 98 ret.initWithCCPoint(ratio, offset); 99 return ret; 100 }; 101 102 /** 103 * <p>cc.ParallaxNode: A node that simulates a parallax scroller<br /> 104 * The children will be moved faster / slower than the parent according the the parallax ratio. </p> 105 * @class 106 * @extends cc.Node 107 * 108 * @property {Array} parallaxArray - Parallax nodes array 109 */ 110 cc.ParallaxNode = cc.NodeRGBA.extend(/** @lends cc.ParallaxNode# */{ 111 parallaxArray:null, 112 113 _lastPosition:null, 114 _className:"ParallaxNode", 115 116 /** 117 * @return {Array} 118 */ 119 getParallaxArray:function () { 120 return this.parallaxArray; 121 }, 122 123 /** 124 * @param {Array} value 125 */ 126 setParallaxArray:function (value) { 127 this.parallaxArray = value; 128 }, 129 130 /** 131 * Constructor 132 */ 133 ctor:function () { 134 cc.NodeRGBA.prototype.ctor.call(this); 135 this.parallaxArray = []; 136 this._lastPosition = cc.p(-100, -100); 137 }, 138 139 /** 140 * Adds a child to the container with a z-order, a parallax ratio and a position offset 141 * It returns self, so you can chain several addChilds. 142 * @param {cc.Node} child 143 * @param {Number} z 144 * @param {cc.Point} ratio 145 * @param {cc.Point} offset 146 * @example 147 * //example 148 * voidNode.addChild(background, -1, cc.p(0.4, 0.5), cc.p(0,0)); 149 */ 150 addChild:function (child, z, ratio, offset) { 151 if (arguments.length === 3) { 152 cc.log("ParallaxNode: use addChild(child, z, ratio, offset) instead") 153 return; 154 } 155 if(!child) 156 throw "cc.ParallaxNode.addChild(): child should be non-null"; 157 var obj = cc.PointObject.create(ratio, offset); 158 obj.setChild(child); 159 this.parallaxArray.push(obj); 160 161 child.setPosition(this._position.x * ratio.x + offset.x, this._position.y * ratio.y + offset.y); 162 163 cc.NodeRGBA.prototype.addChild.call(this, child, z, child.tag); 164 }, 165 166 /** 167 * Remove Child 168 * @param {cc.Node} child 169 * @param {Boolean} cleanup 170 * @example 171 * //example 172 * voidNode.removeChild(background,true); 173 */ 174 removeChild:function (child, cleanup) { 175 var locParallaxArray = this.parallaxArray; 176 for (var i = 0; i < locParallaxArray.length; i++) { 177 var point = locParallaxArray[i]; 178 if (point.getChild() == child) { 179 locParallaxArray.splice(i, 1); 180 break; 181 } 182 } 183 cc.NodeRGBA.prototype.removeChild.call(this, child, cleanup); 184 }, 185 186 /** 187 * Remove all children with cleanup 188 * @param {Boolean} cleanup 189 */ 190 removeAllChildren:function (cleanup) { 191 this.parallaxArray.length = 0; 192 cc.NodeRGBA.prototype.removeAllChildren.call(this, cleanup); 193 }, 194 195 /** 196 * Visit 197 */ 198 visit:function () { 199 var pos = this._absolutePosition(); 200 if (!cc.pointEqualToPoint(pos, this._lastPosition)) { 201 var locParallaxArray = this.parallaxArray; 202 for (var i = 0, len = locParallaxArray.length; i < len; i++) { 203 var point = locParallaxArray[i]; 204 var child = point.getChild(); 205 child.setPosition(-pos.x + pos.x * point.getRatio().x + point.getOffset().x, 206 -pos.y + pos.y * point.getRatio().y + point.getOffset().y); 207 } 208 this._lastPosition = pos; 209 } 210 cc.NodeRGBA.prototype.visit.call(this); 211 }, 212 213 _absolutePosition:function () { 214 var ret = this._position; 215 var cn = this; 216 while (cn.parent != null) { 217 cn = cn.parent; 218 ret = cc.pAdd(ret, cn.getPosition()); 219 } 220 return ret; 221 } 222 }); 223 224 /** 225 * @return {cc.ParallaxNode} 226 * @example 227 * //example 228 * var voidNode = cc.ParallaxNode.create(); 229 */ 230 cc.ParallaxNode.create = function () { 231 return new cc.ParallaxNode(); 232 }; 233