1 /**************************************************************************** 2 Copyright (c) 2010-2012 cocos2d-x.org 3 Copyright (c) 2013-2014 Chukong Technologies Inc. 4 5 http://www.cocos2d-x.org 6 7 Permission is hereby granted, free of charge, to any person obtaining a copy 8 of this software and associated documentation files (the "Software"), to deal 9 in the Software without restriction, including without limitation the rights 10 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 11 copies of the Software, and to permit persons to whom the Software is 12 furnished to do so, subject to the following conditions: 13 14 The above copyright notice and this permission notice shall be included in 15 all copies or substantial portions of the Software. 16 17 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 20 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 22 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 23 THE SOFTWARE. 24 ****************************************************************************/ 25 26 /** 27 * The data of touch event 28 * @class 29 * @extends cc.Class 30 */ 31 cc.Touch = cc.Class.extend(/** @lends cc.Touch# */{ 32 _point:null, 33 _prevPoint:null, 34 _id:0, 35 _startPointCaptured: false, 36 _startPoint:null, 37 38 /** 39 * Constructor 40 */ 41 ctor:function (x, y, id) { 42 this._point = cc.p(x || 0, y || 0); 43 this._id = id || 0; 44 }, 45 46 /** 47 * returns the current touch location in OpenGL coordinates 48 * @return {cc.Point} 49 */ 50 getLocation:function () { 51 //TODO 52 //return cc.director.convertToGL(this._point); 53 return this._point; 54 }, 55 56 /** 57 * gets location X axis data 58 * @returns {number} 59 */ 60 getLocationX: function () { 61 return this._point.x; 62 }, 63 64 /** 65 * gets location Y axis data 66 * @returns {number} 67 */ 68 getLocationY: function () { 69 return this._point.y; 70 }, 71 72 /** 73 * returns the previous touch location in OpenGL coordinates 74 * @return {cc.Point} 75 */ 76 getPreviousLocation:function () { 77 //TODO 78 //return cc.director.convertToGL(this._prevPoint); 79 return this._prevPoint; 80 }, 81 82 /** 83 * returns the start touch location in OpenGL coordinates 84 * @returns {cc.Point} 85 */ 86 getStartLocation: function() { 87 //TODO 88 //return cc.director.convertToGL(this._startPoint); 89 return this._startPoint; 90 }, 91 92 /** 93 * returns the delta of 2 current touches locations in screen coordinates 94 * @return {cc.Point} 95 */ 96 getDelta:function () { 97 return cc.pSub(this._point, this._prevPoint); 98 }, 99 100 /** 101 * returns the current touch location in screen coordinates 102 * @return {cc.Point} 103 */ 104 getLocationInView: function() { 105 return this._point; 106 }, 107 108 /** 109 * returns the previous touch location in screen coordinates 110 * @return {cc.Point} 111 */ 112 getPreviousLocationInView: function(){ 113 return this._prevPoint; 114 }, 115 116 /** 117 * returns the start touch location in screen coordinates 118 * @return {cc.Point} 119 */ 120 getStartLocationInView: function(){ 121 return this._startPoint; 122 }, 123 124 /** 125 * @return {Number} 126 */ 127 getID:function () { 128 return this._id; 129 }, 130 131 /** 132 * @return {Number} 133 */ 134 getId:function () { 135 return this._id; 136 }, 137 138 /** 139 * set information to touch 140 * @param {Number} id 141 * @param {Number} x 142 * @param {Number} y 143 */ 144 setTouchInfo:function (id, x, y) { 145 this._prevPoint = this._point; 146 this._point = cc.p(x || 0, y || 0); 147 this._id = id; 148 if(!this._startPointCaptured){ 149 this._startPoint = cc.p(this._point); 150 this._startPointCaptured = true; 151 } 152 }, 153 154 _setPoint: function(x, y){ 155 if(y === undefined){ 156 this._point.x = x.x; 157 this._point.y = x.y; 158 }else{ 159 this._point.x = x; 160 this._point.y = y; 161 } 162 }, 163 164 _setPrevPoint:function (x, y) { 165 if(y === undefined) 166 this._prevPoint = cc.p(x.x, x.y); 167 else 168 this._prevPoint = cc.p(x || 0, y || 0); 169 } 170 }); 171 172 //how the touches are dispatched 173 cc.Touch.ALL_AT_ONCE = 0; 174 cc.Touch.ONE_BY_ONE = 1;