1 /**************************************************************************** 2 Copyright (c) 2010-2012 cocos2d-x.org 3 Copyright (c) 2008-2010 Ricardo Quesada 4 Copyright (c) 2011 Zynga Inc. 5 6 http://www.cocos2d-x.org 7 8 Permission is hereby granted, free of charge, to any person obtaining a copy 9 of this software and associated documentation files (the "Software"), to deal 10 in the Software without restriction, including without limitation the rights 11 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 12 copies of the Software, and to permit persons to whom the Software is 13 furnished to do so, subject to the following conditions: 14 15 The above copyright notice and this permission notice shall be included in 16 all copies or substantial portions of the Software. 17 18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 21 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 22 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 23 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 24 THE SOFTWARE. 25 ****************************************************************************/ 26 27 /** 28 * @class 29 * @extends cc.Class 30 */ 31 cc.PointObject = cc.Class.extend(/** @lends cc.PointObject# */{ 32 _ratio:null, 33 _offset:null, 34 _child:null, 35 36 /** 37 * @return {cc.Point} 38 */ 39 getRatio:function () { 40 return this._ratio; 41 }, 42 43 /** 44 * @param {cc.Point} value 45 */ 46 setRatio:function (value) { 47 this._ratio = value; 48 }, 49 50 /** 51 * @return {cc.Point} 52 */ 53 getOffset:function () { 54 return this._offset; 55 }, 56 57 /** 58 * @param {cc.Point} value 59 */ 60 setOffset:function (value) { 61 this._offset = value; 62 }, 63 64 /** 65 * @return {cc.Node} 66 */ 67 getChild:function () { 68 return this._child; 69 }, 70 71 /** 72 * @param {cc.Node} value 73 */ 74 setChild:function (value) { 75 this._child = value; 76 }, 77 78 /** 79 * @param {cc.Point} ratio 80 * @param {cc.Point} offset 81 * @return {Boolean} 82 */ 83 initWithCCPoint:function (ratio, offset) { 84 this._ratio = ratio; 85 this._offset = offset; 86 this._child = null; 87 return true; 88 } 89 }); 90 91 /** 92 * @param {cc.Point} ratio 93 * @param {cc.Point} offset 94 * @return {cc.PointObject} 95 */ 96 cc.PointObject.create = function (ratio, offset) { 97 var ret = new cc.PointObject(); 98 ret.initWithCCPoint(ratio, offset); 99 return ret; 100 }; 101 102 /** 103 * <p>cc.ParallaxNode: A node that simulates a parallax scroller<br /> 104 * The children will be moved faster / slower than the parent according the the parallax ratio. </p> 105 * @class 106 * @extends cc.Node 107 */ 108 cc.ParallaxNode = cc.Node.extend(/** @lends cc.ParallaxNode# */{ 109 _lastPosition:null, 110 _parallaxArray:null, 111 112 /** 113 * @return {Array} 114 */ 115 116 getParallaxArray:function () { 117 return this._parallaxArray; 118 }, 119 120 /** 121 * @param {Array} value 122 */ 123 setParallaxArray:function (value) { 124 this._parallaxArray = value; 125 }, 126 127 /** 128 * Constructor 129 */ 130 ctor:function () { 131 cc.Node.prototype.ctor.call(this); 132 this._parallaxArray = []; 133 this._lastPosition = cc.p(-100, -100); 134 }, 135 136 /** 137 * Adds a child to the container with a z-order, a parallax ratio and a position offset 138 * It returns self, so you can chain several addChilds. 139 * @param {cc.Node} child 140 * @param {Number} z 141 * @param {cc.Point} ratio 142 * @param {cc.Point} offset 143 * @example 144 * //example 145 * voidNode.addChild(background, -1, cc.p(0.4, 0.5), cc.PointZero()); 146 */ 147 addChild:function (child, z, ratio, offset) { 148 if (arguments.length === 3) { 149 cc.Assert(0, "ParallaxNode: use addChild:z:parallaxRatio:positionOffset instead"); 150 return; 151 } 152 cc.Assert(child != null, "Argument must be non-nil"); 153 var obj = cc.PointObject.create(ratio, offset); 154 obj.setChild(child); 155 this._parallaxArray.push(obj); 156 157 var pos = cc.p(this._position.x, this._position.y); 158 pos.x = pos.x * ratio.x + offset.x; 159 pos.y = pos.y * ratio.y + offset.y; 160 child.setPosition(pos); 161 162 cc.Node.prototype.addChild.call(this, child, z, child.getTag()); 163 }, 164 165 /** 166 * Remove Child 167 * @param {cc.Node} child 168 * @param {Boolean} cleanup 169 * @example 170 * //example 171 * voidNode.removeChild(background,true); 172 */ 173 removeChild:function (child, cleanup) { 174 var locParallaxArray = this._parallaxArray; 175 for (var i = 0; i < locParallaxArray.length; i++) { 176 var point = locParallaxArray[i]; 177 if (point.getChild() == child) { 178 locParallaxArray.splice(i, 1); 179 break; 180 } 181 } 182 cc.Node.prototype.removeChild.call(this, child, cleanup); 183 }, 184 185 /** 186 * Remove all children with cleanup 187 * @param {Boolean} cleanup 188 */ 189 removeAllChildren:function (cleanup) { 190 this._parallaxArray = []; 191 cc.Node.prototype.removeAllChildren.call(this, cleanup); 192 }, 193 194 /** 195 * Visit 196 */ 197 visit:function () { 198 var pos = this._absolutePosition(); 199 if (!cc.pointEqualToPoint(pos, this._lastPosition)) { 200 var locParallaxArray = this._parallaxArray; 201 for (var i = 0, len = locParallaxArray.length; i < len; i++) { 202 var point = locParallaxArray[i]; 203 var x = -pos.x + pos.x * point.getRatio().x + point.getOffset().x; 204 var y = -pos.y + pos.y * point.getRatio().y + point.getOffset().y; 205 point.getChild().setPosition(x, y); 206 } 207 this._lastPosition = pos; 208 } 209 cc.Node.prototype.visit.call(this); 210 }, 211 212 _absolutePosition:function () { 213 var ret = this._position; 214 var cn = this; 215 while (cn.getParent() != null) { 216 cn = cn.getParent(); 217 ret = cc.pAdd(ret, cn.getPosition()); 218 } 219 return ret; 220 } 221 }); 222 223 /** 224 * @return {cc.ParallaxNode} 225 * @example 226 * //example 227 * var voidNode = cc.ParallaxNode.create(); 228 */ 229 cc.ParallaxNode.create = function () { 230 return new cc.ParallaxNode(); 231 }; 232