1 /**************************************************************************** 2 Copyright (c) 2010-2012 cocos2d-x.org 3 Copyright (c) 2008-2010 Ricardo Quesada 4 Copyright (c) 2011 Zynga Inc. 5 6 http://www.cocos2d-x.org 7 8 Permission is hereby granted, free of charge, to any person obtaining a copy 9 of this software and associated documentation files (the "Software"), to deal 10 in the Software without restriction, including without limitation the rights 11 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 12 copies of the Software, and to permit persons to whom the Software is 13 furnished to do so, subject to the following conditions: 14 15 The above copyright notice and this permission notice shall be included in 16 all copies or substantial portions of the Software. 17 18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 21 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 22 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 23 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 24 THE SOFTWARE. 25 ****************************************************************************/ 26 27 /** 28 * Controller of Game Application 29 * @class 30 * @extends cc.Class 31 */ 32 cc.AppController = cc.Class.extend(/** @lends cc.AppController# */{ 33 /** 34 * did something when Finish Launching 35 * @return {Boolean} 36 */ 37 didFinishLaunchingWithOptions:function () { 38 // Override point for customization after application launch. 39 //var app = new cc.AppDelegate(); 40 cc.Application.getInstance().run(); 41 42 return true; 43 }, 44 45 /** 46 * <p> 47 * Sent when the application is about to move from active to inactive state. <br/> 48 * This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) <br/> 49 * or when the user quits the application and it begins the transition to the background state. <br/> 50 * Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. <br/> 51 * Games should use this method to pause the game. 52 * </p> 53 */ 54 applicationWillResignActive:function () { 55 cc.Director.getInstance().pause(); 56 }, 57 58 /** 59 * <p> 60 * Restart any tasks that were paused (or not yet started) while the application was inactive. <br/> 61 * If the application was previously in the background, optionally refresh the user interface. 62 * </p> 63 */ 64 applicationDidBecomeActive:function () { 65 cc.Director.getInstance().resume(); 66 }, 67 68 /** 69 * <p> 70 * Use this method to release shared resources, save user data, invalidate timers, and store enough application state information <br/> 71 * to restore your application to its current state in case it is terminated later.<br/> 72 * If your application supports background execution, called instead of applicationWillTerminate: when the user quits. 73 * </p> 74 */ 75 applicationDidEnterBackground:function () { 76 cc.Application.getInstance().applicationDidEnterBackground(); 77 }, 78 79 /** 80 * <p> 81 * Called as part of transition from the background to the inactive state: <br/> 82 * here you can undo many of the changes made on entering the background. 83 * </p> 84 */ 85 applicationWillEnterForeground:function () { 86 cc.Application.getInstance().applicationWillEnterForeground(); 87 }, 88 89 /** 90 * Called when the application is about to terminate. See also applicationDidEnterBackground. 91 */ 92 applicationWillTerminate:function () { 93 } 94 }); 95 96 /** 97 * Return Controller of Game Application 98 * @return {cc.AppController} 99 */ 100 cc.AppController.shareAppController = function () { 101 if (cc.sharedAppController == null) { 102 cc.sharedAppController = new cc.AppController(); 103 } 104 cc.Assert(cc.sharedAppController, "shareAppController"); 105 return cc.sharedAppController; 106 }; 107 108 /** 109 * cocos2d application instance 110 * @type cc.AppController 111 */ 112 cc.sharedAppController = null; 113