1 /**************************************************************************** 2 Copyright (c) 2010-2012 cocos2d-x.org 3 Copyright (c) 2008-2010 Ricardo Quesada 4 Copyright (c) 2011 Zynga Inc. 5 6 http://www.cocos2d-x.org 7 8 Permission is hereby granted, free of charge, to any person obtaining a copy 9 of this software and associated documentation files (the "Software"), to deal 10 in the Software without restriction, including without limitation the rights 11 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 12 copies of the Software, and to permit persons to whom the Software is 13 furnished to do so, subject to the following conditions: 14 15 The above copyright notice and this permission notice shall be included in 16 all copies or substantial portions of the Software. 17 18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 21 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 22 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 23 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 24 THE SOFTWARE. 25 ****************************************************************************/ 26 27 28 /** 29 * <p>cc.Scene is a subclass of cc.Node that is used only as an abstract concept.</p> 30 * <p>cc.Scene an cc.Node are almost identical with the difference that cc.Scene has it's 31 * anchor point (by default) at the center of the screen.</p> 32 * 33 * <p>For the moment cc.Scene has no other logic than that, but in future releases it might have 34 * additional logic.</p> 35 * 36 * <p>It is a good practice to use and cc.Scene as the parent of all your nodes.</p> 37 * @class 38 * @extends cc.Node 39 */ 40 cc.Scene = cc.Node.extend(/** @lends cc.Scene# */{ 41 /** 42 * Constructor 43 */ 44 ctor:function () { 45 cc.Node.prototype.ctor.call(this); 46 this._ignoreAnchorPointForPosition = true; 47 this.setAnchorPoint(cc.p(0.5, 0.5)); 48 this.setContentSize(cc.Director.getInstance().getWinSize()); 49 } 50 }); 51 52 /** 53 * creates a scene 54 * @return {cc.Scene} 55 * @example 56 * // Example 57 * var aScene = cc.Scene.create(); 58 * //OR 59 * var aScene = new cc.Scene(); 60 */ 61 cc.Scene.create = function () { 62 return new cc.Scene(); 63 }; 64