1 /**************************************************************************** 2 Copyright (c) 2010-2012 cocos2d-x.org 3 Copyright (c) 2008-2010 Ricardo Quesada 4 Copyright (c) 2011 Zynga Inc. 5 6 http://www.cocos2d-x.org 7 8 Permission is hereby granted, free of charge, to any person obtaining a copy 9 of this software and associated documentation files (the "Software"), to deal 10 in the Software without restriction, including without limitation the rights 11 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 12 copies of the Software, and to permit persons to whom the Software is 13 furnished to do so, subject to the following conditions: 14 15 The above copyright notice and this permission notice shall be included in 16 all copies or substantial portions of the Software. 17 18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 21 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 22 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 23 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 24 THE SOFTWARE. 25 ****************************************************************************/ 26 27 28 /** 29 * you must extend the keyboardDelegate and 30 * implement your own game logic in 31 * keydown and keyup functions 32 * @class 33 * @extends cc.Class 34 */ 35 cc.KeyboardDelegate = cc.Class.extend(/** @lends cc.KeyboardDelegate# */{ 36 /** 37 * Call back when a key is pressed down 38 * @param {Integer} keyCode 39 * @example 40 * // example 41 * if(keyCode == cc.KEY.w){} 42 */ 43 onKeyDown:function (keyCode) { 44 }, 45 46 /** 47 * Call back when a key is released 48 * @param {Integer} keyCode 49 * @example 50 * // example 51 * if(keyCode == cc.KEY.w){} 52 */ 53 onKeyUp:function (keyCode) { 54 } 55 }); 56 57 /** 58 * KeyboardHandler is an object that contains KeyboardDelegate 59 * @class 60 * @extends cc.Class 61 */ 62 cc.KeyboardHandler = cc.Class.extend(/** @lends cc.KeyboardHandler# */{ 63 /** 64 * returns the keyboard delegate 65 * @return {cc.KeyboardDelegate} 66 */ 67 getDelegate:function () { 68 return this._delegate; 69 }, 70 71 /** 72 * set the keyboard delegate 73 * @param {cc.KeyboardDelegate} delegate 74 */ 75 setDelegate:function (delegate) { 76 this._delegate = delegate; 77 }, 78 /** 79 * initializes a cc.KeyboardHandler with a delegate 80 * @param {cc.KeyboardDelegate} delegate 81 * @return {Boolean} 82 */ 83 initWithDelegate:function (delegate) { 84 cc.Assert(delegate != null, "It's a wrong delegate!"); 85 86 this._delegate = delegate; 87 88 return true; 89 }, 90 _delegate:null 91 }); 92 /** 93 * Create a KeyboardHandler with KeyboardDelegate 94 * @param delegate 95 * @return {cc.KeyboardHandler} 96 */ 97 cc.KeyboardHandler.create = function (delegate) { 98 var handler = new cc.KeyboardHandler(); 99 handler.initWithDelegate(delegate); 100 return handler; 101 }; 102