1 /**************************************************************************** 2 Copyright (c) 2010-2012 cocos2d-x.org 3 4 Copyright 2012 Stewart Hamilton-Arrandale. 5 http://creativewax.co.uk 6 7 Modified by Yannick Loriot. 8 http://yannickloriot.com 9 10 http://www.cocos2d-x.org 11 12 Permission is hereby granted, free of charge, to any person obtaining a copy 13 of this software and associated documentation files (the "Software"), to deal 14 in the Software without restriction, including without limitation the rights 15 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 16 copies of the Software, and to permit persons to whom the Software is 17 furnished to do so, subject to the following conditions: 18 19 The above copyright notice and this permission notice shall be included in 20 all copies or substantial portions of the Software. 21 22 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 23 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 24 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 25 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 26 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 27 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 28 THE SOFTWARE. 29 ****************************************************************************/ 30 31 cc.RGBA = function(r,g,b,a){ 32 this.r = r ; // percent 33 this.g = g ; // percent 34 this.b = b ; // percent 35 this.a = a ; // percent 36 }; 37 38 cc.HSV = function(h,s,v){ 39 this.h = h ; // angle in degrees 40 this.s = s ; // percent 41 this.v = v ; // percent 42 }; 43 44 cc.ControlUtils = {}; 45 46 cc.ControlUtils.addSpriteToTargetWithPosAndAnchor = function(spriteName,target,pos,anchor){ 47 var sprite =cc.Sprite.createWithSpriteFrameName(spriteName); 48 49 if (!sprite) 50 return null; 51 52 sprite.setPosition(pos); 53 sprite.setAnchorPoint(anchor); 54 target.addChild(sprite); 55 return sprite; 56 }; 57 58 cc.ControlUtils.HSVfromRGB = function(rgbaValue){ 59 var out = new cc.HSV(); 60 var min, max, delta; 61 62 min = rgbaValue.r < rgbaValue.g ? rgbaValue.r : rgbaValue.g; 63 min = min < rgbaValue.b ? min : rgbaValue.b; 64 65 max = rgbaValue.r > rgbaValue.g ? rgbaValue.r : rgbaValue.g; 66 max = max > rgbaValue.b ? max : rgbaValue.b; 67 68 out.v = max; // v 69 delta = max - min; 70 if( max > 0.0 ){ 71 out.s = (delta / max); // s 72 } else { 73 // r = g = b = 0 // s = 0, v is undefined 74 out.s = 0.0; 75 out.h = -1; // its now undefined (don't know if setting to NAN is a good idea) 76 return out; 77 } 78 79 if( rgbaValue.r >= max ){ // > is bogus, just keeps compilor happy 80 out.h = ( rgbaValue.g - rgbaValue.b ) / delta; // between yellow & magenta 81 } else { 82 if( rgbaValue.g >= max ) 83 out.h = 2.0 + ( rgbaValue.b - rgbaValue.r ) / delta; // between cyan & yellow 84 else 85 out.h = 4.0 + ( rgbaValue.r - rgbaValue.g ) / delta; // between magenta & cyan 86 } 87 88 out.h *= 60.0; // degrees 89 90 if( out.h < 0.0 ) 91 out.h += 360.0; 92 93 return out; 94 }; 95 96 cc.ControlUtils.RGBfromHSV = function(hsvValue){ 97 var hh, p, q, t, ff; 98 var i; 99 var out = new cc.RGBA(); 100 out.a = 1; 101 102 if (hsvValue.s <= 0.0){ // < is bogus, just shuts up warnings 103 104 if (!hsvValue.h){ // value.h == NAN 105 out.r = hsvValue.v; 106 out.g = hsvValue.v; 107 out.b = hsvValue.v; 108 return out; 109 } 110 111 // error - should never happen 112 out.r = 0.0; 113 out.g = 0.0; 114 out.b = 0.0; 115 return out; 116 } 117 118 hh = hsvValue.h; 119 if(hh >= 360.0) 120 hh = 0.0; 121 hh /= 60.0; 122 123 i = 0 | hh; 124 ff = hh - i; 125 p = hsvValue.v * (1.0 - hsvValue.s); 126 q = hsvValue.v * (1.0 - (hsvValue.s * ff)); 127 t = hsvValue.v * (1.0 - (hsvValue.s * (1.0 - ff))); 128 129 switch(i) { 130 case 0: 131 out.r = hsvValue.v; 132 out.g = t; 133 out.b = p; 134 break; 135 case 1: 136 out.r = q; 137 out.g = hsvValue.v; 138 out.b = p; 139 break; 140 case 2: 141 out.r = p; 142 out.g = hsvValue.v; 143 out.b = t; 144 break; 145 146 case 3: 147 out.r = p; 148 out.g = q; 149 out.b = hsvValue.v; 150 break; 151 case 4: 152 out.r = t; 153 out.g = p; 154 out.b = hsvValue.v; 155 break; 156 default: 157 out.r = hsvValue.v; 158 out.g = p; 159 out.b = q; 160 break; 161 } 162 return out; 163 }; 164 165 cc.ControlUtils.CCRectUnion = function(rect1, rect2){ 166 return cc.rectUnion(rect1,rect2); 167 };