1 /**************************************************************************** 2 Copyright (c) 2010-2012 cocos2d-x.org 3 4 http://www.cocos2d-x.org 5 6 Permission is hereby granted, free of charge, to any person obtaining a copy 7 of this software and associated documentation files (the "Software"), to deal 8 in the Software without restriction, including without limitation the rights 9 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 10 copies of the Software, and to permit persons to whom the Software is 11 furnished to do so, subject to the following conditions: 12 13 The above copyright notice and this permission notice shall be included in 14 all copies or substantial portions of the Software. 15 16 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 19 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 21 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 22 THE SOFTWARE. 23 ****************************************************************************/ 24 25 ccs.DisplayManager = ccs.Class.extend({ 26 _decoDisplayList:null, 27 _currentDecoDisplay:null, 28 _displayRenderNode:null, 29 _displayIndex:-1, 30 _forceChangeDisplay:false, 31 _bone:null, 32 _visible:true, 33 _displayType: null, 34 ctor:function () { 35 this._decoDisplayList = []; 36 this._currentDecoDisplay = null; 37 this._displayRenderNode = null; 38 this._displayIndex = -1; 39 this._forceChangeDisplay = false; 40 this._bone = null; 41 this._visible = true; 42 this._displayType = ccs.DisplayType.max; 43 }, 44 45 init:function (bone) { 46 this._bone = bone; 47 this.initDisplayList(bone.getBoneData()); 48 return true; 49 }, 50 51 addDisplay: function (displayData, index) { 52 var decoDisplay = null; 53 if (index >= 0 && index < this._decoDisplayList.length) { 54 decoDisplay = this._decoDisplayList[index]; 55 } 56 else { 57 decoDisplay = ccs.DecotativeDisplay.create(); 58 this._decoDisplayList.push(decoDisplay); 59 } 60 61 if(displayData instanceof ccs.DisplayData){ 62 ccs.DisplayFactory.addDisplay(this._bone, decoDisplay, displayData); 63 }else{ 64 this._addDisplayOther(decoDisplay,displayData); 65 } 66 67 //! if changed display index is current display index, then change current display to the new display 68 if (index == this._displayIndex) { 69 this._displayIndex = -1; 70 this.changeDisplayWithIndex(index, false); 71 } 72 }, 73 74 _addDisplayOther:function(decoDisplay,display){ 75 var displayData = null; 76 if (display instanceof ccs.Skin){ 77 var skin = display; 78 skin.setBone(this._bone); 79 displayData = new ccs.SpriteDisplayData(); 80 displayData.displayName = skin.getDisplayName(); 81 ccs.DisplayFactory.initSpriteDisplay(this._bone, decoDisplay, skin.getDisplayName(), skin); 82 var spriteDisplayData = decoDisplay.getDisplayData(); 83 if (spriteDisplayData instanceof ccs.SpriteDisplayData) 84 skin.setSkinData(spriteDisplayData.skinData); 85 else{ 86 var find = false; 87 for (var i = this._decoDisplayList.length - 2; i >= 0; i--) { 88 var dd = this._decoDisplayList[i]; 89 var sdd = dd.getDisplayData(); 90 if (sdd) { 91 find = true; 92 skin.setSkinData(sdd.skinData); 93 displayData.skinData = sdd.skinData; 94 break; 95 } 96 } 97 if (!find) { 98 skin.setSkinData(new ccs.BaseData()); 99 } 100 skin.setSkinData(new ccs.BaseData()); 101 } 102 103 } 104 else if (display instanceof cc.ParticleSystem){ 105 displayData = new ccs.ParticleDisplayData(); 106 displayData.displayName = display._plistFile; 107 } 108 else if (display instanceof ccs.Armature){ 109 displayData = new ccs.ArmatureDisplayData(); 110 displayData.displayName = display.getName(); 111 display.setParentBone(this._bone); 112 } 113 else { 114 displayData = new ccs.DisplayData(); 115 } 116 decoDisplay.setDisplay(display); 117 decoDisplay.setDisplayData(displayData); 118 }, 119 120 removeDisplay:function (index) { 121 cc.ArrayRemoveObjectAtIndex(this._decoDisplayList, index); 122 if (index == this._displayIndex) { 123 this.setCurrentDecorativeDisplay(null); 124 } 125 }, 126 127 getDecorativeDisplayList:function(){ 128 return this._decoDisplayList; 129 }, 130 131 changeDisplayWithIndex:function (index, force) { 132 if (index >= this._decoDisplayList.length) { 133 cc.log("the index value is out of range"); 134 return; 135 } 136 137 this._forceChangeDisplay = force; 138 139 //this._displayIndex == -1, it means you want to hide you display 140 if (index < 0) { 141 this._displayIndex = index; 142 if (this._displayRenderNode) { 143 this._displayRenderNode.removeFromParent(true); 144 this.setCurrentDecorativeDisplay(null); 145 this._displayRenderNode = null; 146 } 147 return; 148 } 149 150 //if index is equal to current display index,then do nothing 151 if (this._displayIndex == index) { 152 return; 153 } 154 this._displayIndex = index; 155 156 var decoDisplay = this._decoDisplayList[this._displayIndex]; 157 if(!decoDisplay){ 158 return; 159 } 160 this.setCurrentDecorativeDisplay(decoDisplay); 161 }, 162 163 changeDisplayWithName: function (name, force) { 164 for (var i = 0; i < this._decoDisplayList.length; i++) { 165 if (this._decoDisplayList[i].getDisplayData().displayName == name) { 166 this.changeDisplayWithIndex(i, force); 167 break; 168 } 169 } 170 }, 171 172 setCurrentDecorativeDisplay:function (decoDisplay) { 173 var locCurrentDecoDisplay = this._currentDecoDisplay; 174 if (ccs.ENABLE_PHYSICS_CHIPMUNK_DETECT || ccs.ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX) { 175 if (locCurrentDecoDisplay && locCurrentDecoDisplay.getColliderDetector()) { 176 locCurrentDecoDisplay.getColliderDetector().setActive(false); 177 } 178 } 179 180 this._currentDecoDisplay = decoDisplay; 181 locCurrentDecoDisplay = this._currentDecoDisplay; 182 if (ccs.ENABLE_PHYSICS_CHIPMUNK_DETECT || ccs.ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX) { 183 if (locCurrentDecoDisplay && locCurrentDecoDisplay.getColliderDetector()) { 184 locCurrentDecoDisplay.getColliderDetector().setActive(true); 185 } 186 } 187 188 var displayRenderNode = locCurrentDecoDisplay == null ? null : locCurrentDecoDisplay.getDisplay(); 189 if (this._displayRenderNode) { 190 if (this._displayRenderNode instanceof ccs.Armature) { 191 this._bone.setChildArmature(null); 192 } 193 this._displayRenderNode.removeFromParent(true); 194 this._displayRenderNode = null; 195 } 196 197 this._displayRenderNode = displayRenderNode; 198 199 if (displayRenderNode) { 200 if (displayRenderNode instanceof ccs.Armature) { 201 this._bone.setChildArmature(displayRenderNode); 202 }else if(displayRenderNode instanceof cc.ParticleSystem) { 203 displayRenderNode.resetSystem(); 204 } 205 if (displayRenderNode.RGBAProtocol) { 206 displayRenderNode.setColor(this._bone.getDisplayedColor()); 207 displayRenderNode.setOpacity(this._bone.getDisplayedOpacity()); 208 } 209 displayRenderNode.retain(); 210 this._displayType = this._currentDecoDisplay.getDisplayData().displayType; 211 //todo 212 //this._displayRenderNode.setVisible(this._visible); 213 }else{ 214 this._displayType = ccs.DisplayType.max; 215 } 216 }, 217 218 getDisplayRenderNode:function () { 219 return this._displayRenderNode; 220 }, 221 222 getDisplayRenderNodeType:function(){ 223 return this._displayType; 224 }, 225 226 getCurrentDisplayIndex:function () { 227 return this._displayIndex; 228 }, 229 230 getCurrentDecorativeDisplay:function () { 231 return this._currentDecoDisplay; 232 }, 233 234 getDecorativeDisplayByIndex:function (index) { 235 return this._decoDisplayList[index]; 236 }, 237 238 initDisplayList:function (boneData) { 239 this._decoDisplayList = []; 240 if (!boneData) { 241 return; 242 } 243 var displayList = boneData.displayDataList; 244 for (var i = 0; i < displayList.length; i++) { 245 var displayData = displayList[i]; 246 var decoDisplay = ccs.DecotativeDisplay.create(); 247 decoDisplay.setDisplayData(displayData); 248 249 ccs.DisplayFactory.createDisplay(this._bone, decoDisplay); 250 251 this._decoDisplayList.push(decoDisplay); 252 } 253 }, 254 255 containPoint:function (/*point|x,y*/) { 256 var p = cc.p(0, 0); 257 if (arguments.length == 1) { 258 p.x = arguments[0].x; 259 p.y = arguments[0].y; 260 } else if (arguments.length == 2) { 261 p.x = arguments[0]; 262 p.y = arguments[1]; 263 } 264 if (!this._visible || this._displayIndex < 0) { 265 return false; 266 } 267 268 var ret = false; 269 switch (this._currentDecoDisplay.getDisplayData().displayType) { 270 case ccs.DisplayType.sprite: 271 /* 272 * First we first check if the point is in the sprite content rect. If false, then we continue to check 273 * the contour point. If this step is also false, then we can say the bone not contain this point. 274 * 275 */ 276 var outPoint = cc.p(0, 0); 277 var sprite = this._currentDecoDisplay.getDisplay(); 278 sprite = sprite.getChildByTag(0); 279 ret = ccs.SPRITE_CONTAIN_POINT_WITH_RETURN(sprite, p, outPoint); 280 break; 281 default: 282 break; 283 } 284 return ret; 285 }, 286 287 setVisible:function (visible) { 288 if (!this._displayRenderNode) { 289 return; 290 } 291 this._visible = visible; 292 this._displayRenderNode.setVisible(visible); 293 }, 294 295 isVisible:function () { 296 return this._visible; 297 }, 298 299 getContentSize:function () { 300 if (!this._displayRenderNode) { 301 return cc.size(0, 0); 302 } 303 return this._displayRenderNode.getContentSize(); 304 }, 305 306 getBoundingBox:function () { 307 if (!this._displayRenderNode) { 308 return cc.rect(0, 0, 0, 0); 309 } 310 return this._displayRenderNode.getBoundingBox(); 311 }, 312 313 getAnchorPoint:function () { 314 if (!this._displayRenderNode) { 315 return cc.p(0, 0); 316 } 317 return this._displayRenderNode.getAnchorPoint(); 318 }, 319 320 getAnchorPointInPoints:function () { 321 if (!this._displayRenderNode) { 322 return cc.p(0, 0); 323 } 324 return this._displayRenderNode.getAnchorPointInPoints(); 325 }, 326 327 getForceChangeDisplay:function () { 328 return this._forceChangeDisplay; 329 }, 330 331 release:function () { 332 this._decoDisplayList = []; 333 if (this._displayRenderNode) { 334 this._displayRenderNode.removeFromParent(true); 335 this._displayRenderNode = null; 336 } 337 } 338 339 }); 340 341 ccs.DisplayManager.create = function (bone) { 342 var displayManager = new ccs.DisplayManager(); 343 if (displayManager && displayManager.init(bone)) { 344 return displayManager; 345 } 346 return null; 347 };