1 /**************************************************************************** 2 Copyright (c) 2010-2012 cocos2d-x.org 3 4 http://www.cocos2d-x.org 5 6 Permission is hereby granted, free of charge, to any person obtaining a copy 7 of this software and associated documentation files (the "Software"), to deal 8 in the Software without restriction, including without limitation the rights 9 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 10 copies of the Software, and to permit persons to whom the Software is 11 furnished to do so, subject to the following conditions: 12 13 The above copyright notice and this permission notice shall be included in 14 all copies or substantial portions of the Software. 15 16 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 19 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 21 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 22 THE SOFTWARE. 23 ****************************************************************************/ 24 25 ccs.DisplayFactory = ccs.DisplayFactory || ccs.Class.extend({}); 26 ccs.DisplayFactory.addDisplay = function (bone, decoDisplay, displayData) { 27 switch (displayData.displayType) { 28 case ccs.DisplayType.sprite: 29 this.addSpriteDisplay(bone, decoDisplay, displayData); 30 break; 31 case ccs.DisplayType.particle: 32 this.addParticleDisplay(bone, decoDisplay, displayData); 33 break; 34 case ccs.DisplayType.armature: 35 this.addArmatureDisplay(bone, decoDisplay, displayData); 36 break; 37 default: 38 break; 39 } 40 }; 41 ccs.DisplayFactory.createDisplay = function (bone, decoDisplay) { 42 switch (decoDisplay.getDisplayData().displayType) { 43 case ccs.DisplayType.sprite: 44 this.createSpriteDisplay(bone, decoDisplay); 45 break; 46 case ccs.DisplayType.particle: 47 this.createParticleDisplay(bone, decoDisplay); 48 break; 49 case ccs.DisplayType.armature: 50 this.createArmatureDisplay(bone, decoDisplay); 51 break; 52 default: 53 break; 54 } 55 }; 56 ccs.DisplayFactory._helpTransform = {a:1, b:0, c:0, d:1, tx:0, ty:0}; 57 ccs.DisplayFactory.updateDisplay = function (bone,dt, dirty) { 58 var display = bone.getDisplayRenderNode(); 59 if(!display) 60 return; 61 62 switch (bone.getDisplayRenderNodeType()) { 63 case ccs.DisplayType.sprite: 64 if (dirty){ 65 if(bone.isBlendDirty()){ 66 display.setBlendFunc(bone.getBlendFunc()); 67 bone.setBlendDirty(false); 68 } 69 display.updateArmatureTransform(); 70 } 71 break; 72 case ccs.DisplayType.particle: 73 this.updateParticleDisplay(bone, display, dt); 74 break; 75 case ccs.DisplayType.armature: 76 this.updateArmatureDisplay(bone, display, dt); 77 break; 78 default: 79 display.setAdditionalTransform(bone.nodeToArmatureTransform()); 80 break; 81 } 82 83 if (ccs.ENABLE_PHYSICS_CHIPMUNK_DETECT || ccs.ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX) { 84 if (dirty) { 85 var decoDisplay = bone.getDisplayManager().getCurrentDecorativeDisplay(); 86 var detector = decoDisplay.getColliderDetector(); 87 if (detector) { 88 var node = decoDisplay.getDisplay(); 89 var displayTransform = node.nodeToParentTransform(); 90 var helpTransform = this._helpTransform; 91 helpTransform.a = displayTransform.a; 92 helpTransform.b = displayTransform.b; 93 helpTransform.c = displayTransform.c; 94 helpTransform.d = displayTransform.d; 95 helpTransform.tx = displayTransform.tx; 96 helpTransform.ty = displayTransform.ty; 97 var anchorPoint = node.getAnchorPointInPoints(); 98 anchorPoint = cc.PointApplyAffineTransform(anchorPoint, helpTransform); 99 helpTransform.tx = anchorPoint.x; 100 helpTransform.ty = anchorPoint.y; 101 var t = cc.AffineTransformConcat(helpTransform, bone.getArmature().nodeToParentTransform()); 102 detector.updateTransform(t); 103 } 104 } 105 } 106 107 }; 108 ccs.DisplayFactory.addSpriteDisplay = function (bone, decoDisplay, displayData) { 109 var sdp = new ccs.SpriteDisplayData(); 110 sdp.copy(displayData); 111 decoDisplay.setDisplayData(sdp); 112 this.createSpriteDisplay(bone, decoDisplay); 113 }; 114 115 ccs.DisplayFactory.createSpriteDisplay = function (bone, decoDisplay) { 116 var skin = null; 117 var displayData = decoDisplay.getDisplayData(); 118 //! remove .xxx 119 var textureName = displayData.displayName; 120 var startPos = textureName.lastIndexOf("."); 121 if (startPos != -1) { 122 textureName = textureName.substring(0, startPos); 123 } 124 //! create display 125 if (textureName == "") { 126 skin = ccs.Skin.create(); 127 } 128 else { 129 skin = ccs.Skin.createWithSpriteFrameName(textureName + ".png"); 130 } 131 decoDisplay.setDisplay(skin); 132 skin.setBone(bone); 133 this.initSpriteDisplay(bone, decoDisplay, displayData.displayName, skin); 134 var armature = bone.getArmature(); 135 if (armature) { 136 if (armature.getArmatureData().dataVersion >= ccs.CONST_VERSION_COMBINED) 137 skin.setSkinData(displayData.skinData); 138 else 139 skin.setSkinData(bone.getBoneData()); 140 } 141 142 143 }; 144 145 ccs.DisplayFactory.initSpriteDisplay = function(bone, decoDisplay, displayName, skin){ 146 var textureName = displayName; 147 var startPos = textureName.lastIndexOf("."); 148 if (startPos != -1) { 149 textureName = textureName.substring(0, startPos); 150 } 151 var textureData = ccs.ArmatureDataManager.getInstance().getTextureData(textureName); 152 if (textureData) { 153 //! Init display anchorPoint, every Texture have a anchor point 154 skin.setAnchorPoint(textureData.pivotX, textureData.pivotY); 155 } 156 if (ccs.ENABLE_PHYSICS_CHIPMUNK_DETECT || ccs.ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX) { 157 if (textureData && textureData.contourDataList.length > 0) { 158 var colliderDetector = ccs.ColliderDetector.create(bone); 159 colliderDetector.addContourDataList(textureData.contourDataList); 160 decoDisplay.setColliderDetector(colliderDetector); 161 } 162 } 163 }; 164 165 ccs.DisplayFactory.addArmatureDisplay = function (bone, decoDisplay, displayData) { 166 var adp = new ccs.ArmatureDisplayData(); 167 adp.copy(displayData); 168 decoDisplay.setDisplayData(adp); 169 170 this.createArmatureDisplay(bone, decoDisplay); 171 }; 172 ccs.DisplayFactory.createArmatureDisplay = function (bone, decoDisplay) { 173 var displayData = decoDisplay.getDisplayData(); 174 var armature = ccs.Armature.create(displayData.displayName, bone); 175 decoDisplay.setDisplay(armature); 176 }; 177 ccs.DisplayFactory.updateArmatureDisplay = function (bone, armature, dt) { 178 if (armature) { 179 armature.sortAllChildren(); 180 armature.update(dt); 181 } 182 }; 183 184 ccs.DisplayFactory.addParticleDisplay = function (bone, decoDisplay, displayData) { 185 var adp = new ccs.ParticleDisplayData(); 186 adp.copy(displayData); 187 decoDisplay.setDisplayData(adp); 188 this.createParticleDisplay(bone, decoDisplay); 189 }; 190 ccs.DisplayFactory.createParticleDisplay = function (bone, decoDisplay) { 191 var displayData = decoDisplay.getDisplayData(); 192 var system = cc.ParticleSystem.create(displayData.displayName); 193 var armature = bone.getArmature(); 194 if (armature) { 195 system.setParent(bone.getArmature()); 196 } 197 decoDisplay.setDisplay(system); 198 }; 199 ccs.DisplayFactory.updateParticleDisplay = function (bone, particleSystem, dt) { 200 var node = new ccs.BaseData(); 201 ccs.TransformHelp.matrixToNode(bone.nodeToArmatureTransform(), node); 202 particleSystem.setPosition(node.x, node.y); 203 particleSystem.setScaleX(node.scaleX); 204 particleSystem.setScaleY(node.scaleY); 205 particleSystem.update(dt); 206 }; 207