1 /**************************************************************************** 2 Copyright (c) 2010-2012 cocos2d-x.org 3 Copyright (c) 2008-2010 Ricardo Quesada 4 Copyright (c) 2011 Zynga Inc. 5 6 http://www.cocos2d-x.org 7 8 Permission is hereby granted, free of charge, to any person obtaining a copy 9 of this software and associated documentation files (the "Software"), to deal 10 in the Software without restriction, including without limitation the rights 11 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 12 copies of the Software, and to permit persons to whom the Software is 13 furnished to do so, subject to the following conditions: 14 15 The above copyright notice and this permission notice shall be included in 16 all copies or substantial portions of the Software. 17 18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 21 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 22 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 23 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 24 THE SOFTWARE. 25 ****************************************************************************/ 26 27 /** 28 * @class 29 * @extends cc.Class 30 */ 31 cc.PointObject = cc.Class.extend(/** @lends cc.PointObject# */{ 32 _ratio:null, 33 _offset:null, 34 _child:null, 35 36 /** 37 * @return {cc.Point} 38 */ 39 getRatio:function () { 40 return this._ratio; 41 }, 42 43 /** 44 * @param {cc.Point} value 45 */ 46 setRatio:function (value) { 47 this._ratio = value; 48 }, 49 50 /** 51 * @return {cc.Point} 52 */ 53 getOffset:function () { 54 return this._offset; 55 }, 56 57 /** 58 * @param {cc.Point} value 59 */ 60 setOffset:function (value) { 61 this._offset = value; 62 }, 63 64 /** 65 * @return {cc.Node} 66 */ 67 getChild:function () { 68 return this._child; 69 }, 70 71 /** 72 * @param {cc.Node} value 73 */ 74 setChild:function (value) { 75 this._child = value; 76 }, 77 78 /** 79 * @param {cc.Point} ratio 80 * @param {cc.Point} offset 81 * @return {Boolean} 82 */ 83 initWithCCPoint:function (ratio, offset) { 84 this._ratio = ratio; 85 this._offset = offset; 86 this._child = null; 87 return true; 88 } 89 }); 90 91 /** 92 * @param {cc.Point} ratio 93 * @param {cc.Point} offset 94 * @return {cc.PointObject} 95 */ 96 cc.PointObject.create = function (ratio, offset) { 97 var ret = new cc.PointObject(); 98 ret.initWithCCPoint(ratio, offset); 99 return ret; 100 }; 101 102 /** 103 * <p>cc.ParallaxNode: A node that simulates a parallax scroller<br /> 104 * The children will be moved faster / slower than the parent according the the parallax ratio. </p> 105 * @class 106 * @extends cc.Node 107 */ 108 cc.ParallaxNode = cc.NodeRGBA.extend(/** @lends cc.ParallaxNode# */{ 109 _lastPosition:null, 110 _parallaxArray:null, 111 112 /** 113 * @return {Array} 114 */ 115 116 getParallaxArray:function () { 117 return this._parallaxArray; 118 }, 119 120 /** 121 * @param {Array} value 122 */ 123 setParallaxArray:function (value) { 124 this._parallaxArray = value; 125 }, 126 127 /** 128 * Constructor 129 */ 130 ctor:function () { 131 cc.NodeRGBA.prototype.ctor.call(this); 132 this._parallaxArray = []; 133 this._lastPosition = cc.p(-100, -100); 134 }, 135 136 /** 137 * Adds a child to the container with a z-order, a parallax ratio and a position offset 138 * It returns self, so you can chain several addChilds. 139 * @param {cc.Node} child 140 * @param {Number} z 141 * @param {cc.Point} ratio 142 * @param {cc.Point} offset 143 * @example 144 * //example 145 * voidNode.addChild(background, -1, cc.p(0.4, 0.5), cc.PointZero()); 146 */ 147 addChild:function (child, z, ratio, offset) { 148 if (arguments.length === 3) { 149 cc.log("ParallaxNode: use addChild(child, z, ratio, offset) instead") 150 return; 151 } 152 if(!child) 153 throw "cc.ParallaxNode.addChild(): child should be non-null"; 154 var obj = cc.PointObject.create(ratio, offset); 155 obj.setChild(child); 156 this._parallaxArray.push(obj); 157 158 var pos = cc.p(this._position._x, this._position._y); 159 pos.x = pos.x * ratio.x + offset.x; 160 pos.y = pos.y * ratio.y + offset.y; 161 child.setPosition(pos); 162 163 cc.NodeRGBA.prototype.addChild.call(this, child, z, child.getTag()); 164 }, 165 166 /** 167 * Remove Child 168 * @param {cc.Node} child 169 * @param {Boolean} cleanup 170 * @example 171 * //example 172 * voidNode.removeChild(background,true); 173 */ 174 removeChild:function (child, cleanup) { 175 var locParallaxArray = this._parallaxArray; 176 for (var i = 0; i < locParallaxArray.length; i++) { 177 var point = locParallaxArray[i]; 178 if (point.getChild() == child) { 179 locParallaxArray.splice(i, 1); 180 break; 181 } 182 } 183 cc.NodeRGBA.prototype.removeChild.call(this, child, cleanup); 184 }, 185 186 /** 187 * Remove all children with cleanup 188 * @param {Boolean} cleanup 189 */ 190 removeAllChildren:function (cleanup) { 191 this._parallaxArray.length = 0; 192 cc.NodeRGBA.prototype.removeAllChildren.call(this, cleanup); 193 }, 194 195 /** 196 * Visit 197 */ 198 visit:function () { 199 var pos = this._absolutePosition(); 200 if (!cc.pointEqualToPoint(pos, this._lastPosition)) { 201 var locParallaxArray = this._parallaxArray; 202 for (var i = 0, len = locParallaxArray.length; i < len; i++) { 203 var point = locParallaxArray[i]; 204 var x = -pos.x + pos.x * point.getRatio().x + point.getOffset().x; 205 var y = -pos.y + pos.y * point.getRatio().y + point.getOffset().y; 206 point.getChild().setPosition(x, y); 207 } 208 this._lastPosition = pos; 209 } 210 cc.NodeRGBA.prototype.visit.call(this); 211 }, 212 213 _absolutePosition:function () { 214 var ret = this._position; 215 var cn = this; 216 while (cn.getParent() != null) { 217 cn = cn.getParent(); 218 ret = cc.pAdd(ret, cn.getPosition()); 219 } 220 return ret; 221 } 222 }); 223 224 /** 225 * @return {cc.ParallaxNode} 226 * @example 227 * //example 228 * var voidNode = cc.ParallaxNode.create(); 229 */ 230 cc.ParallaxNode.create = function () { 231 return new cc.ParallaxNode(); 232 }; 233