1 /** 2 Copyright (c) 2010-2012 cocos2d-x.org 3 Copyright (c) 2008, Luke Benstead. 4 All rights reserved. 5 6 Redistribution and use in source and binary forms, with or without modification, 7 are permitted provided that the following conditions are met: 8 9 Redistributions of source code must retain the above copyright notice, 10 this list of conditions and the following disclaimer. 11 Redistributions in binary form must reproduce the above copyright notice, 12 this list of conditions and the following disclaimer in the documentation 13 and/or other materials provided with the distribution. 14 15 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND 16 ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR 19 ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON 22 ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 */ 26 27 cc.kmRay2 = function(start, dir){ 28 this.start = start || new cc.kmVec2(); 29 this.start = start || new cc.kmVec2(); 30 }; 31 32 cc.kmRay2Fill = function(ray, px, py,vx,vy){ 33 ray.start.x = px; 34 ray.start.y = py; 35 ray.dir.x = vx; 36 ray.dir.y = vy; 37 }; 38 39 cc.kmRay2IntersectLineSegment = function(ray, p1, p2, intersection){ 40 var x1 = ray.start.x; 41 var y1 = ray.start.y; 42 var x2 = ray.start.x + ray.dir.x; 43 var y2 = ray.start.y + ray.dir.y; 44 var x3 = p1.x; 45 var y3 = p1.y; 46 var x4 = p2.x; 47 var y4 = p2.y; 48 49 var denom = (y4 -y3) * (x2 - x1) - (x4 - x3) * (y2 - y1); 50 var ua, x, y; 51 //If denom is zero, the lines are parallel 52 if(denom > -cc.kmEpsilon && denom < cc.kmEpsilon) { 53 return cc.KM_FALSE; 54 } 55 56 ua = ((x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3)) / denom; 57 // var ub = ((x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3)) / denom; 58 59 x = x1 + ua * (x2 - x1); 60 y = y1 + ua * (y2 - y1); 61 62 if(x < cc.kmMin(p1.x, p2.x) - cc.kmEpsilon || 63 x > cc.kmMax(p1.x, p2.x) + cc.kmEpsilon || 64 y < cc.kmMin(p1.y, p2.y) - cc.kmEpsilon || 65 y > cc.kmMax(p1.y, p2.y) + cc.kmEpsilon) { 66 //Outside of line 67 //printf("Outside of line, %f %f (%f %f)(%f, %f)\n", x, y, p1.x, p1.y, p2.x, p2.y); 68 return cc.KM_FALSE; 69 } 70 71 if(x < cc.kmMin(x1, x2) - cc.kmEpsilon || 72 x > cc.kmMax(x1, x2) + cc.kmEpsilon || 73 y < cc.kmMin(y1, y2) - cc.kmEpsilon || 74 y > cc.kmMax(y1, y2) + cc.kmEpsilon) { 75 //printf("Outside of ray, %f %f (%f %f)(%f, %f)\n", x, y, x1, y1, x2, y2); 76 return cc.KM_FALSE; 77 } 78 79 intersection.x = x; 80 intersection.y = y; 81 82 return cc.KM_TRUE; 83 }; 84 85 cc.calculate_line_normal = function(p1, p2, normal_out){ 86 var tmp = new cc.kmVec2(); 87 cc.kmVec2Subtract(tmp, p2, p1); //Get direction vector 88 89 normal_out.x = -tmp.y; 90 normal_out.y = tmp.x; 91 cc.kmVec2Normalize(normal_out, normal_out); 92 93 //TODO: should check that the normal is pointing out of the triangle 94 }; 95 96 cc.kmRay2IntersectTriangle = function(ray, p1, p2, p3, intersection, normal_out){ 97 var intersect = new cc.kmVec2(); 98 var final_intersect = new cc.kmVec2(); 99 var normal = new cc.kmVec2(); 100 var distance = 10000.0; 101 var intersected = cc.KM_FALSE; 102 103 var tmp,this_distance; 104 105 if(cc.kmRay2IntersectLineSegment(ray, p1, p2, intersect)) { 106 tmp = new cc.kmVec2(); 107 108 intersected = cc.KM_TRUE; 109 this_distance = cc.kmVec2Length(cc.kmVec2Subtract(tmp, intersect, ray.start)); 110 if(this_distance < distance) { 111 final_intersect.x = intersect.x; 112 final_intersect.y = intersect.y; 113 distance = this_distance; 114 115 cc.calculate_line_normal(p1, p2, normal); 116 } 117 } 118 119 if(cc.kmRay2IntersectLineSegment(ray, p2, p3, intersect)) { 120 tmp = new cc.kmVec2(); 121 intersected = cc.KM_TRUE; 122 123 this_distance = cc.kmVec2Length(cc.kmVec2Subtract(tmp, intersect, ray.start)); 124 if(this_distance < distance) { 125 final_intersect.x = intersect.x; 126 final_intersect.y = intersect.y; 127 distance = this_distance; 128 129 cc.calculate_line_normal(p2, p3, normal); 130 } 131 } 132 133 if(cc.kmRay2IntersectLineSegment(ray, p3, p1, intersect)) { 134 tmp = new cc.kmVec2(); 135 intersected = cc.KM_TRUE; 136 137 this_distance = cc.kmVec2Length(cc.kmVec2Subtract(tmp, intersect, ray.start)); 138 if(this_distance < distance) { 139 final_intersect.x = intersect.x; 140 final_intersect.y = intersect.y; 141 distance = this_distance; 142 143 cc.calculate_line_normal(p3, p1, normal); 144 } 145 } 146 147 if(intersected) { 148 intersection.x = final_intersect.x; 149 intersection.y = final_intersect.y; 150 if(normal_out) { 151 normal_out.x = normal.x; 152 normal_out.y = normal.y; 153 } 154 } 155 156 return intersected; 157 }; 158 159 cc.kmRay2IntersectCircle = function(ray, centre, radius, intersection) { 160 cc.log("cc.kmRay2IntersectCircle() has not been implemented."); 161 };