Feature #2491
By walzer@cocos2d-x.org Posted 2013-08-07 02:14
Text input in Android should be implemented correctly :
* Should support all the input methods available in the system (Latin, non-Latin, gesture input, voice input, ...)
* Should support they keyboard selected by the user (system keyboard/third party keyboard)
* Should appropriately suspend or resume the cocos game's rendering (for example, with music not being suspended)
* Should support all the input methods available in the system (Latin, non-Latin, gesture input, voice input, ...)
* Should support they keyboard selected by the user (system keyboard/third party keyboard)
* Should appropriately suspend or resume the cocos game's rendering (for example, with music not being suspended)