Feature #2992

By walzer@cocos2d-x.org Posted 2014-05-04 07:46

iPhone 5S supports 64-bit code.



cocos2d-x works on 64-bit without problems, but the precompiled libraries (like SpiderMonkey and others) are only compiled in 32-bit mode.



So, in order to have 64-bit samples working, we need to add 64-bit versions of our libraries.

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