We are migrating issue tracker of Cocos2d-x Project to Github, please create new issue there. Thanks.
Building error with eclipse on linux
Building error with eclipse on linux
Its not possible to compile with “build_native.sh” after creating a new project with “create-linux-android-project.sh”. The path variables are misconfigured:
/dev/project\$ ~/Programme/cocos2d-x/create-linux-android-project.sh
input your project name:
MyTestProject
less MyTestProject/android/build_native.sh
1. COCOS2DX_ROOT is not my current project root
2. The Project is named with a leading “An”?
GAME_ROOT=\$COCOS2DX_ROOT/AnMyTestProject
After changing the the GAME_ROOT to the real project directory and running ./android/build_native.sh
jni/Android.mk:10: jni/../../../cocos2dx/Android.mk: No such file or directory
jni/Android.mk:10: jni/../../../CocosDenshion/android/Android.mk: No such file or directory
jni/Android.mk:10: jni/../../Classes/Android.mk: No such file or directory
It seems the project only compiles as subdirectory of cocos2dx installation.
- Project changed from cocos2d-x to cpp
- Category deleted (
7) - Target version deleted (
cocos2d-1.0.1-x-0.11.0)
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The optimization introduces a bug where the priority and Touch Mode will not get changed if the list is locked.
The most straight forward fix is to merge the pHandlersToAdd and pHandlersToRemove into a queue and process through all of them in the order they are received
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Status: | Closed | |
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Start date: | 2011-12-04 | |
Priority: | Normal | |
Due date: | ||
Assignee: | ||
% Done: | 0% |
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Category: | - | |
Target version: | - |