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require "xxx.lua" in lua script file raise "buffer too small" error on win32
require "xxx.lua" in lua script file raise "buffer too small" error on win32
Bug #634 [Rejected]
- Status changed from New to Rejected
Error usage.
Use
require “a”
instead of
require “a.lua”
- Project changed from cocos2d-x to cpp
- Category deleted (
4) - Target version deleted (
cocos2d-1.0.1-x-0.9.2)
Status: | Rejected | |
---|---|---|
Start date: | 2011-07-26 | |
Priority: | Normal | |
Due date: | ||
Assignee: | - | |
% Done: | 0% |
|
Category: | - | |
Target version: | - |
steps to reproduce:
# create a empty lua file, e.g. “a.lua” in HelloWorld/Resource/ folder
# add
in helloworld.lua
# build and run, the program crashes with “buffer too small” msgbox.