We are migrating issue tracker of Cocos2d-x Project to Github, please create new issue there. Thanks.
add loop feature to SimpleAudioEngine::playEffect(const char*, int)
add loop feature to SimpleAudioEngine::playEffect(const char*, int)
- it’s better to be a “unsigned int” param instead of “bool”, the default value is 1. Users can input how many time they would like to play. if set to 0, it means loop forever.
- please don’t forget to set “1” as default value, which can compatible with our previous versions, and compatible with cocos2d-iphone
- the best situation is the platform api offers loop feature
- the worst, platform api have no loop feature, and the playEffect is async. Please take care of the callback or msg notification when a effect is end, than we get the notification and start the next loop.
- Assignee set to zhangxm
- Project changed from cocos2d-x to cpp
- Category deleted (
5) - Target version deleted (
cocos2d-1.0.1-x-0.9.1)
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The optimization introduces a bug where the priority and Touch Mode will not get changed if the list is locked.
The most straight forward fix is to merge the pHandlersToAdd and pHandlersToRemove into a queue and process through all of them in the order they are received
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Status: | Closed | |
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Start date: | 2011-07-25 | |
Priority: | Normal | |
Due date: | ||
Assignee: | ||
% Done: | 100% |
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Category: | - | |
Target version: | - |