We are migrating issue tracker of Cocos2d-x Project to Github, please create new issue there. Thanks.
CCLOG may crash in LuaEngineImpl
CCLOG may crash in LuaEngineImpl
Bug #615 [Closed]
- Target version changed from 9 to cocos2d-1.0.1-x-0.9.1
- Status changed from Resolved to Closed
- Project changed from cocos2d-x to cpp
- Target version deleted (
cocos2d-1.0.1-x-0.9.1)
Status: | Closed | |
---|---|---|
Start date: | 2011-07-13 | |
Priority: | Normal | |
Due date: | ||
Assignee: | zhangxm | |
% Done: | 100% |
|
Category: | - | |
Target version: | - |
The message is too long, and the implementation of CCLOG of win32 invoke vsprintf_s(szBuf, MAX_LEN, pszFormat, ap).
It should invoke vsnprintf_s() and cut the size of message.