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Initial cocos2d-x 3.3rc0 project compiled with x86 ABI failed on startup.

Bug #6002 [New]
angelvet 2014-10-28 16:47 . Updated over 6 years ago

I have created new clean project (cocos new), then add x86 ABI setting into Application.mk.

Compiling with x86 ABI is useful for running application under android emulator as it works much faster in this case.

After launching on emulator I have got:

10-28 18:36:35.133: A/libc(1489): Fatal signal 11 (SIGSEGV) at 0x00000000 (code=128)

With cocos2d-x v3.2 I didn't have such an issue. See logcat in attachment.

log.txt - LogCat (26.3 kB) angelvet, 2014-10-28 16:47

angelvet 2014-10-28 20:54

More details:
Program received signal SIGSEGV, Segmentation fault.
0xa6281d74 in cocos2d::MathUtil::multiplyMatrix (m1=0x8f4b898, m2=0xa5e301f0, dst=0x8f4b898) at /cocos2d/cocos/./math/MathUtilSSE.inl:48
48 __m128 v0 = _mm_mul_ps(m1[0], e0);

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Status:New
Start date:2014-10-28
Priority:Low
Due date:
Assignee:-
% Done:

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Category:android
Target version:-