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CCLayerColor does not init its m_tColor, which will show random color
CCLayerColor does not init its m_tColor, which will show random color
Bug #573 [Closed]
- Status changed from New to Resolved
- % Done changed from 0 to 100
Applied in changeset commit:d6ab8568c580b3d5e1a0e9013585b97e7084c03a.
- Status changed from Resolved to Closed
- Project changed from cocos2d-x to cpp
- Category deleted (
5) - Target version deleted (
cocos2d-1.0.0-x-0.9.0)
The optimization introduces a bug where the priority and Touch Mode will not get changed if the list is locked.
The most straight forward fix is to merge the pHandlersToAdd and pHandlersToRemove into a queue and process through all of them in the order they are received
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Status: | Closed | |
---|---|---|
Start date: | 2011-07-04 | |
Priority: | Normal | |
Due date: | ||
Assignee: | walzer@cocos2d-x.org | |
% Done: | 100% |
|
Category: | - | |
Target version: | - |
CCLayerColor does not init m_tColor member in the constructor, it will cause a random color in this case.
(慎用CCLayerColor,其背景色值没有初始化,如果没有设置颜色,会产生随机图像。如果不需要纯色背景,直接用CCLAYER或者别的)
Reported by ND