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optimize texture memory saving

Refactor #5485 [Closed]
dabingnn 2014-06-04 06:51 . Updated about 5 years ago

It seems we are forcing to use RGB888 and RGBA8888 when saving textures in memory.
However, user may want to use RGB4444 or RGB565, RGB5A1, IA8 to reduce memory overhead.
We need to enable this if users want to.

vision 2014-06-12 03:04
zhangxm 2014-06-25 03:52
  • Status changed from New to Closed

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Status:Closed
Start date:2014-06-04
Priority:Normal
Due date:
Assignee:vision
% Done:

0%

Category:all
Target version:v3.2