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CCAsyncObject & CCTextureCache::addImageWithAsyncObject, addImageAsync
CCAsyncObject & CCTextureCache::addImageWithAsyncObject, addImageAsync
Feature #465 [Closed]
A opinion is that, use pthread library. It’s ready on both Android & iOS.
On win32, I think we can easily find an implementation. And on wophone, we can integrate the header and lib binary in cocos2d-x.
Should we use this approach?
http://sources.redhat.com/pthreads-win32/
This job has been done by redhat
- Target version changed from 9 to cocos2d-1.0.1-x-0.9.2
- Target version changed from 9 to cocos2d-1.0.1-x-0.10.0
- Status changed from Resolved to Closed
So how about the performance of 2 designs, which we argued in the last week?
- Project changed from cocos2d-x to cpp
- Category deleted (
5) - Target version deleted (
cocos2d-1.0.1-x-0.10.0)
Status: | Closed | |
---|---|---|
Start date: | 2011-04-21 | |
Priority: | Normal | |
Due date: | ||
Assignee: | zhangxm | |
% Done: | 0% |
|
Category: | - | |
Target version: | - |
We haven’t implement this feature yet, which is implement in cocos2d-iphone since 0.8.x
It based on NSThread, so we should wrap CCThread, CCEvent CCTimer before.