Use cocostudio build the UI, I used TextBMFont widget. After loading widget into the scene.If I change the text, game will crash here :"int FontFNT::getHorizontalKerningForChars(unsigned short firstChar, unsigned short secondChar) const" I check the _configuration->_kerningDictionary it is not inited. I think the UI reader 's init process has problem.
If I goto new scene and loading other TextBMFont widget from cocostudio, it will crash too, the problem is the same.
Use cocostudio build the UI, I used TextBMFont widget. After loading widget into the scene.If I change the text, game will crash here :"int FontFNT::getHorizontalKerningForChars(unsigned short firstChar, unsigned short secondChar) const" I check the _configuration->_kerningDictionary it is not inited. I think the UI reader 's init process has problem.
If I goto new scene and loading other TextBMFont widget from cocostudio, it will crash too, the problem is the same.