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Potential crashes in event dispatch while using SceneGraphPriroity listeners
Potential crashes in event dispatch while using SceneGraphPriroity listeners
Bug #4586 [Closed]
We also need to add help function(
EventDispatcher::debugCheckNodeHasNoEventListenersOnDestruction
) to check all states are correct inNode's destructor
.Fixed at https://github.com/cocos2d/cocos2d-x/pull/6011
Thanks. DarraghCoy