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Potential crashes in event dispatch while using SceneGraphPriroity listeners

Bug #4586 [Closed]
dumganhar 2014-03-28 03:27 . Updated over 10 years ago

We also need to add help function( EventDispatcher::debugCheckNodeHasNoEventListenersOnDestruction ) to check all states are correct in Node's destructor.

Fixed at https://github.com/cocos2d/cocos2d-x/pull/6011

Thanks. DarraghCoy

dumganhar 2014-03-28 03:30
  • Subject changed from Probably crashes in event dispatch while using SceneGraphPriroity listeners to Potential crashes in event dispatch while using SceneGraphPriroity listeners
dumganhar 2014-03-31 09:01
  • Status changed from New to Closed
  • % Done changed from 0 to 100

Applied in changeset commit:87c57948d01767b564df55a494e024976d2ed2b6.

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Status:Closed
Start date:2014-03-28
Priority:Normal
Due date:
Assignee:dumganhar
% Done:

100%

Category:all
Target version:3.0-rc1