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With ParticleSystem::PositionType::FREE mode, The emitted particle still follow the emitter position when set a rotation for particle.
With ParticleSystem::PositionType::FREE mode, The emitted particle still follow the emitter position when set a rotation for particle.
Bug #4577 [Closed]
- Priority changed from High to Normal
- Target version changed from 3.0-rc2 to Candidate
Since we have ParticleSystem::setAngleVar();
and ParticleSystem::setAngleVar();
method, the demand of rotate a ParticleSystem is not that common.
Fix this bug has lots of "transform" work to do, without an inclusive test, add this fix to 3.0 is not safety, and it also has some performance lost.
So I changed this issue to "Candidate for next 3.0 release".
And here is the PR link for someone who urgent need this fix:
https://github.com/cocos2d/cocos2d-x/pull/6127
Redmine issue system is closed, we are using github issue system instead.
This issue was moved to https://github.com/cocos2d/cocos2d-x/issues/8384
Use this code in DemoFlower::onEnter():
`
ParticleDemo::onEnter();
Move the particle by mouse/finger, the emitted particle will follow the emitter.