We are migrating issue tracker of Cocos2d-x Project to Github, please create new issue there. Thanks.
endRadiusVar in ParticleSystem always sets to zero.
endRadiusVar in ParticleSystem always sets to zero.
Bug #4499 [Closed]
We are migrating issue tracker of Cocos2d-x Project to Github, please create new issue there. Thanks.
"minRadiusVariance" is available in Particle Designer v2.0, but we didn't read the it in plist file, instead, we set endRadiusVar to zero.