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Text shows blur in iOS in 3.0rc but it is fine in 3.0beta2

Bug #4492 [Closed]
rexqian 2014-03-21 06:45 . Updated almost 10 years ago

_hasPremultipliedAlpha set to false after the update. Below patch fixed this issue. But i do not know why.

Index: CCTexture2D.cpp

--- CCTexture2D.cpp (revision 11)
+++ CCTexture2D.cpp (working copy)
@@ -1101,7 +1101,7 @@
{
free(outTempData);
}
-#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)
+#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX) || (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
_hasPremultipliedAlpha = true;
#else
_hasPremultipliedAlpha = false;

walzer@cocos2d-x.org 2014-10-08 02:56

Redmine issue system is closed, we are using github issue system instead.

This issue was moved to https://github.com/cocos2d/cocos2d-x/issues/8374

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Status:Closed
Start date:2014-03-21
Priority:Low
Due date:
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% Done:

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