Projects > cpp > Issues > Feature #4436

We are migrating issue tracker of Cocos2d-x Project to Github, please create new issue there. Thanks.

Create Issue on Github

Sprite Mesh support

Feature #4436 [Closed]
zhangxm 2014-03-19 02:41 . Updated over 10 years ago
ricardo 2014-03-24 23:26

We need a good API for it.
And we all need to support Spine Mesh animation features.

zhangxm 2014-04-05 02:21
  • Target version changed from v3.1 to v3.2
zhangxm 2014-05-29 08:11
  • Target version changed from v3.2 to v3.3
dotsquid 2014-06-26 08:47

Hey, I wanted to propose this feature months ago and it appears that it's already here.
I'd like to ask you to design this API very carefully: it would be great if the new API would allow creating custom Sprite Meshes and adding them into the single BatchNode, thus all Sprite Meshes (created by the engine itself and by the user) are rendered in one draw call.

zhangxm 2014-06-27 01:36

@dotsquid
Thanks for your suggestion.
We will let you review the design when it is ready.

walzer@cocos2d-x.org 2014-10-08 02:55

Redmine issue system is closed, we are using github issue system instead.

This issue was moved to https://github.com/cocos2d/cocos2d-x/issues/8371

Atom PDF

Status:Closed
Start date:2014-03-19
Priority:Normal
Due date:
Assignee:-
% Done:

0%

Category:-
Target version:v3.3