We are migrating issue tracker of Cocos2d-x Project to Github, please create new issue there. Thanks.
implement CocosDenshion on airplay port
implement CocosDenshion on airplay port
- Subject changed from impletment CocosDenshion on airplay port to implement CocosDenshion on airplay port
- Status changed from Accepted to In Progress
- Assignee changed from walzer@cocos2d-x.org to axmx
I intergrated the code into master branch. But … the CocosDenshionTest of airplay isn’t run correctly.
“play Background music” crashes, and “play effect” comes out noise.
I traced the source to “s3eAudioPlay” & “s3eSoundChannelPlay”, but don’t know how to resolve it.
Walzer Wang wrote:
I intergrated the code into master branch. But … the CocosDenshionTest of airplay isn’t run correctly.
“play Background music” crashes, and “play effect” comes out noise.
I traced the source to “s3eAudioPlay” & “s3eSoundChannelPlay”, but don’t know how to resolve it.
Hmm. After updating the Airplay SDK I have similar problems … I will deal with it.
- Status changed from In Progress to Resolved
- % Done changed from 0 to 100
It’s done in commit:d6e59a4e by axmx. CocosDenshion airplay port can run well on the 4.4.2 sdk version
- Status changed from Resolved to Closed
- Project changed from cocos2d-x to cpp
- Category deleted (
6) - Target version deleted (
cocos2d-0.99.5-x-0.8.2)
Status: | Closed | |
---|---|---|
Start date: | 2011-03-31 | |
Priority: | Normal | |
Due date: | ||
Assignee: | axmx | |
% Done: | 100% |
|
Category: | - | |
Target version: | - |