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Set SpriteFrames directly on cocos2d::ui elements

Bug #4376 [Closed]
Wil 2014-03-14 08:35 . Updated over 9 years ago

I noticed that the current development of the UI classes in the develop branch does not allow direct setting of SpriteFrames. In particular, the ui::Button and ui::ImageView. The usual setSpriteFrame(SpriteFrame*) method has been replaced by loadTexture(const char *fileName, TextureResType texType).

I have submitted a pull request for the ui::Button which has yet to be acted upon here: a lot of changes has been made since that pull request so I doubt that the merge will be clean. I could create another pull request but I want to know if it's necessary.

Is the omission intentional or just an oversight? I needed that interface because my sprites/spriteframes are loaded by some other means other than the SpriteFrameCache (the textures are cached, but the sprite frames are not) because of our asset pipeline. 2014-10-08 02:45

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Start date:2014-03-14
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