I don't know if it's just me, but I feel it would be easier to manage the creation of Actions (like cc.MoveBy) and Effects (like cc.Waves3D) if they were properly classified into a hierarchy (like cc.Actions.MoveBy and cc.Effects.Waves3D respectively for this example).
I don't know if it's just me, but I feel it would be easier to manage the creation of Actions (like
cc.MoveBy
) and Effects (likecc.Waves3D
) if they were properly classified into a hierarchy (likecc.Actions.MoveBy
andcc.Effects.Waves3D
respectively for this example).